• Is it ok to map with the UDK? Are there any Restrictions?
    18 replies, posted
I want to map Garry's mod maps with the UDK, and if it goes well, i might start maping for other games. But the Question is, will the map i make with the udk be compatable with Garry's mod or some games i wanna map for?
UDK Does not support gmod, only Source SDK. UDK is mainly model based anyway.
Ahh ok. So, Then what is the udk good for then? Are any games compatable with it?
you make games with it
[QUOTE=Cyle;32630623]Ahh ok. So, Then what is the udk good for then? Are any games compatable with it?[/QUOTE] It's meant for making your own games Unreal editor is provided with most unreal games, which is the exact same thing as udk
[QUOTE=GameDev;32630666]It's meant for making your own games Unreal editor is provided with most unreal games, which is the exact same thing as udk[/QUOTE] Ahh ok thanks though
Unity is also a good option, it obviously doesn't support source, but it's just as advanced as the UDK.
Ill take up on that
I've always wanted to know what other good brush based engines are out there. [editline]5th October 2011[/editline] brush based geometry that is
[QUOTE=pinecleandog;32632298]I've always wanted to know what other good brush based engines are out there. [editline]5th October 2011[/editline] brush based geometry that is[/QUOTE] You're pretty much stuck with Quake and derivatives of the Quake engines. There aren't that many additive engines outside of them that I know of, everything else is subtractive like Unreal.
[QUOTE=bohb;32634332]You're pretty much stuck with Quake and derivatives of the Quake engines. There aren't that many additive engines outside of them that I know of, everything else is subtractive like Unreal.[/QUOTE] Unreal hasn't been subtractive for quite some time now. Seriously- download the udk, it no longer uses a subtractive form. It's addative, but uses models more than brushes.
[QUOTE=Cyle;32630623]Ahh ok. So, Then what is the udk good for then? Are any games compatable with it?[/QUOTE] [url]http://udk.com/[/url] [quote][b]UDK is Unreal Engine 3 [/b]– a complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations on the PC and iOS. [/quote] I assume, that reading is not your strongest field.
When i get my internet sorted out, i might start doing some livestreams of udk stuff. It's a bit more complex than source.
[QUOTE=ZombieDawgs;32631483]Unity is also a good option, it obviously doesn't support source, but it's just as advanced as the UDK.[/QUOTE] You silly people obviously don't know SHIT about Unity
Unity is pretty bad if you plan on making a pc game, it seems limited since it's aimed at mobile devices mostly. Just learn how to use SourceSDK or UDK.
Hmmm this UDK thing looks quite good. Can anyone recommend any YouTuber who does UDK tutorials?
Best thing i found was to just look for tutorials as and when you can't work something out, its not as well documented as source.
I find it quite complicated compared to Source. I can't work out how to delete simple stuff like my geometry. Making textures work properly is also kind of advanced compared to Source.
[QUOTE=Doom;32713932]I find it quite complicated compared to Source. I can't work out how to delete simple stuff like my geometry. Making textures work properly is also kind of advanced compared to Source.[/QUOTE] It's built on models, so forget doing complex brushwork. Textures are fairly simple. You import the texture sample, create a material, and then, for a quick and simple texture, plug a texture sample with the texture into diffuse and you are done. That's a very simple texture for testing purposes.
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