To start off with yes I have been checking old threads about this issues but it still gives me the damn error, I have made sure there were no spaces on the names of the folders ETC ETC...
log:
[code]** Executing...
** Command: "c:\program files (x86)\steam\steamapps\humberjini\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\humberjini\half-life 2 episode two\ep2" "C:\HammerVTFs\gm_waterfall"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\humberjini\half-life 2 episode two\ep2\materials
Loading C:\HammerVTFs\gm_waterfall.vmf
Patching WVT material: maps/gm_waterfall/nature/blendcliffwallrock001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_start (-320.00 0.00 -509.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_02_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_02_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 8 has bad geometry near 343.27 88.00 -190.79
Can't compile displacement physics, exiting. Texture is NATURE/CLIFF01A
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\humberjini\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\humberjini\half-life 2 episode two\ep2" "C:\HammerVTFs\gm_waterfall"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\hammervtfs\gm_waterfall.bsp
Error opening c:\hammervtfs\gm_waterfall.bsp
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\humberjini\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\humberjini\half-life 2 episode two\ep2" "C:\HammerVTFs\gm_waterfall"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\hammervtfs\gm_waterfall.bsp
Error opening c:\hammervtfs\gm_waterfall.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\HammerVTFs\gm_waterfall.bsp" "c:\program files (x86)\steam\steamapps\humberjini\half-life 2 episode two\ep2\maps\gm_waterfall.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
[/code]
I were trying to test the "dynamic water" sprite to see if it was looking awesome or what...
I see several issues.
The one crashing your compile is this:
[code]Displacement 8 has bad geometry near 343.27 88.00 -190.79
Can't compile displacement physics, exiting. Texture is NATURE/CLIFF01A
[/code]
The displacement near this point is invalid for some reason. Find it, delete it and remake it.
Other minor issues:
[code]
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
[/code]
You shouldn't need to nodraw displacements select and destroy them in the displacement menu.
[code]
**** leaked ****
Entity info_player_start (-320.00 0.00 -509.00) leaked!
[/code]
You have a leak.
[url]http://developer.valvesoftware.com/wiki/Leak[/url]
Worked, thank you
Lol. The leak was the first thing I saw on that.
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