• Need help with map being completely black
    2 replies, posted
After running the map, the map becomes completely black. Log - [code] ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Vrej\Desktop\LUA Code\My Maps\gm_vj_test\gm_vj_test.vmf" Valve Software - vbsp.exe (May 15 2014) 8 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials Loading C:\Users\Vrej\Desktop\LUA Code\My Maps\gm_vj_test\gm_vj_test.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt Patching WVT material: maps/gm_vj_test/nature/blendashdirt01_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity info_node (-4109.65 -4302.89 -2167.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_ep01_04*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_ep01_04*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Building Physics collision data... done (0) (50992 bytes) Static prop models/props_combine/combine_intwallunit.mdl outside the map (-3129.00, -3409.00, -2350.00) Static prop models/props_c17/metalladder002.mdl outside the map (-1823.97, -1726.00, -2783.00) Static prop models/props_c17/metalladder002.mdl outside the map (-1823.97, -1726.00, -2655.00) Static prop models/props_c17/metalladder002.mdl outside the map (-1823.97, -1726.00, -2527.00) Static prop models/props_c17/metalladder002.mdl outside the map (-1823.97, -1726.00, -2863.00) Static prop models/props_silo/ladderrung.mdl outside the map (-4068.00, -3839.00, -2238.00) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 567 texinfos to 317 Reduced 124 texdatas to 107 (3677 bytes to 3202) Writing C:\Users\Vrej\Desktop\LUA Code\My Maps\gm_vj_test\gm_vj_test.bsp 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Vrej\Desktop\LUA Code\My Maps\gm_vj_test\gm_vj_test" Valve Software - vvis.exe (May 15 2014) 8 threads reading c:\users\vrej\desktop\lua code\my maps\gm_vj_test\gm_vj_test.bsp reading c:\users\vrej\desktop\lua code\my maps\gm_vj_test\gm_vj_test.prt LoadPortals: couldn't read c:\users\vrej\desktop\lua code\my maps\gm_vj_test\gm_vj_test.prt ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe" ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Vrej\Desktop\LUA Code\My Maps\gm_vj_test\gm_vj_test" Valve Software - vrad.exe SSE (May 15 2014) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\vrej\desktop\lua code\my maps\gm_vj_test\gm_vj_test.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.28 seconds) 1667 faces 4893410 square feet [704651008.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 40 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) Build Patch/Sample Hash Table(s).....Done<0.0254 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 144/8192 1728/98304 ( 1.8%) brushsides 1045/65536 8360/524288 ( 1.6%) planes 986/65536 19720/1310720 ( 1.5%) vertexes 2542/65536 30504/786432 ( 3.9%) nodes 969/65536 31008/2097152 ( 1.5%) texinfos 317/12288 22824/884736 ( 2.6%) texdata 107/2048 3424/65536 ( 5.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1667/65536 93352/3670016 ( 2.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 392/65536 21952/3670016 ( 0.6%) leaves 976/65536 31232/2097152 ( 1.5%) leaffaces 2021/65536 4042/131072 ( 3.1%) leafbrushes 563/65536 1126/131072 ( 0.9%) areas 2/256 16/2048 ( 0.8%) surfedges 9133/512000 36532/2048000 ( 1.8%) edges 5025/256000 20100/1024000 ( 2.0%) LDR worldlights 40/8192 3520/720896 ( 0.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 124/32768 1240/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1761/65536 3522/131072 ( 2.7%) cubemapsamples 9/1024 144/16384 ( 0.9%) overlays 82/512 28864/180224 (16.0%) LDR lightdata [variable] 6570668/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 108112/393216 (27.5%) LDR ambient table 976/65536 3904/262144 ( 1.5%) HDR ambient table 976/65536 3904/262144 ( 1.5%) LDR leaf ambient 1715/65536 48020/1835008 ( 2.6%) HDR leaf ambient 976/65536 27328/1835008 ( 1.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5756 ( 0.0%) pakfile [variable] 1064648/0 ( 0.0%) physics [variable] 50992/4194304 ( 1.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 4292 Writing c:\users\vrej\desktop\lua code\my maps\gm_vj_test\gm_vj_test.bsp 6 seconds elapsed Valve Software - vrad.exe SSE (May 15 2014) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\vrej\desktop\lua code\my maps\gm_vj_test\gm_vj_test.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.27 seconds) 1667 faces 4893410 square feet [704651008.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 40 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) Build Patch/Sample Hash Table(s).....Done<0.0271 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 144/8192 1728/98304 ( 1.8%) brushsides 1045/65536 8360/524288 ( 1.6%) planes 986/65536 19720/1310720 ( 1.5%) vertexes 2542/65536 30504/786432 ( 3.9%) nodes 969/65536 31008/2097152 ( 1.5%) texinfos 317/12288 22824/884736 ( 2.6%) texdata 107/2048 3424/65536 ( 5.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1667/65536 93352/3670016 ( 2.5%) hdr faces 1667/65536 93352/3670016 ( 2.5%) origfaces 392/65536 21952/3670016 ( 0.6%) leaves 976/65536 31232/2097152 ( 1.5%) leaffaces 2021/65536 4042/131072 ( 3.1%) leafbrushes 563/65536 1126/131072 ( 0.9%) areas 2/256 16/2048 ( 0.8%) surfedges 9133/512000 36532/2048000 ( 1.8%) edges 5025/256000 20100/1024000 ( 2.0%) LDR worldlights 40/8192 3520/720896 ( 0.5%) HDR worldlights 40/8192 3520/720896 ( 0.5%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 124/32768 1240/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1761/65536 3522/131072 ( 2.7%) cubemapsamples 9/1024 144/16384 ( 0.9%) overlays 82/512 28864/180224 (16.0%) LDR lightdata [variable] 6570668/0 ( 0.0%) HDR lightdata [variable] 6570668/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 108112/393216 (27.5%) LDR ambient table 976/65536 3904/262144 ( 1.5%) HDR ambient table 976/65536 3904/262144 ( 1.5%) LDR leaf ambient 1715/65536 48020/1835008 ( 2.6%) HDR leaf ambient 1715/65536 48020/1835008 ( 2.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5756 ( 0.0%) pakfile [variable] 1064648/0 ( 0.0%) physics [variable] 50992/4194304 ( 1.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 4292 Writing c:\users\vrej\desktop\lua code\my maps\gm_vj_test\gm_vj_test.bsp 6 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Vrej\Desktop\LUA Code\My Maps\gm_vj_test\gm_vj_test.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\gm_vj_test.bsp" [/code] Thanks!
You have a leak. This'll help when checking for issues in a map [url]http://www.interlopers.net/errors/[/url]
[QUOTE=paulisdead18;45902598]You have a leak. This'll help when checking for issues in a map [url]http://www.interlopers.net/errors/[/url][/QUOTE] Found the problem myself 20 minutes after posting this thread, but thanks!
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