• Turning gravity around on trigger, Portal.
    6 replies, posted
Say I want the gravity to turn around 180* in Portal; A) How would I do it? B) Would the camera automatically tilt as well, seeing as it is Portal?
[QUOTE=Zemog;19507324]Say I want the gravity to turn around 180* in Portal; A) How would I do it? B) Would the camera automatically tilt as well, seeing as it is Portal?[/QUOTE] You can't. You could rotate the entire room through 180 degrees, but in standard Portal it isn't possible any other way, it has however been coded as a mod (there was a youtube video somewhere)
Yarr, Prelude also had a sideways gravity thing.
They've used trigger_push in prelude, affecting only props. [editline]05:13PM[/editline] Or trigger_vphysics_motion, never decompiled their maps.
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Ok, how would I turn a room 180* in Portal on a trigger?
Tie the room to a func_brush, parent the room and all it's entities to a func_rotating (or similar rotating entity), surround the room with a larger box (the size must be big enough to accommodate the room when it's at a 45 degree rotation), then add a trigger that rotates the room.
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