• Hammer created chairs
    6 replies, posted
I'm trying to learn how to create chairs in hammer that act like the ones you would spawn in Garry's Mod. With what I've been able to find, I believe it has to do with some variation of prop_vehicle. I'm just not sure how to fully step the entity up to behave exactly like the seats in the Garry's Mod though. Meaning animation, positioning, and everything else. I have tried finding information and some trial and error experimenting, but I kept running into dead ends. I was hoping someone could point me in the direction of a tutorial or share some helpful advice, please. Thank you for your time.
Try this: [url]http://wiki.garrysmod.com/?title=Placing_gmod_chairs[/url]
Thank you. I have seats working in the game from hammer. The problem is, I'm not sure how to stop the physics motion of the prop_vehicle_prisoner_pod. Since I need to have the pod frozen so I can make my static chairs usable. Does anyone know how to do this? I suppose it is possible if I parented the pod to another entity, but I was wondering if there is a better way. Thanks again.
[QUOTE=Pload;19217516]Thank you. I have seats working in the game from hammer. The problem is, I'm not sure how to stop the physics motion of the prop_vehicle_prisoner_pod. Since I need to have the pod frozen so I can make my static chairs usable. Does anyone know how to do this? I suppose it is possible if I parented the pod to another entity, but I was wondering if there is a better way. Thanks again.[/QUOTE] Isn't there a flag to disable motion?
That's the thing, I thought it would have a flag like that. When I went to look, I found that it actually doesn't have any flags, let alone a single disable motion flag.
You will just have to parent it to something unmoving then.
[QUOTE=metallics;19229118]You will just have to parent it to something unmoving then.[/QUOTE] Parent it to the worldspawn.
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