• Displacement lighting bug
    8 replies, posted
Hello there. I've made this map as a lighting test, but for some reason the displacements have this weird lighting bug on them. [img]http://dl.dropbox.com/u/15550767/lightingtest_forest0001.jpg[/img] This is the second time I'm getting this bug, and I have no idea what causes it nor how to fix it. Help would be appreciated. Thanks in advance.
I'm not sure if this will fix it, but it's worth a try. Select all of the surfaces in the Face Edit Sheet tool, then click on Smoothing Groups and choose a number. [img]http://i.imgur.com/qKPpm.jpg[/img]
you need to select only the top parts of the brushes when making the displacements.
It looks like he has done that, to me it seems like a lighting problem, not geometry. Take a look at the edges/border of the displacements, they're straight and aligned. The weird shadow makes it seem as if each square is beveled.
[QUOTE=comet1337;33652211]you need to select only the top parts of the brushes when making the displacements.[/QUOTE] Thanks for that, that fixed it.
[QUOTE=Dosycool;33652232]It looks like he has done that, to me it seems like a lighting problem, not geometry. Take a look at the edges/border of the displacements, they're straight and aligned. The weird shadow makes it seem as if each square is beveled.[/QUOTE] If you don't only select the top face, it does that.
[QUOTE=IronPhoenix;33652760]If you don't only select the top face, it does that.[/QUOTE] Something I didn't know, thanks. [img]http://gifsoup.com/webroot/animatedgifs/204031_o.gif[/img]
it also happens if you compile in fast lighting mode
Wow, new way to make tile textures. Compile with vrad full.
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