• Hammer logic realtime debugging?
    6 replies, posted
Hello, is there a way to debug the logic stuff made in hammer? Compiling the map everytime (even when compiling takes just 5sec) and loading it into the game is a real pain. Is there a small preview for testing buttons, teleporters, the rotation axis/degrees of func_door_rotating ? i would like to see, if someone made a vmf map preview, where you can activate such stuff for testing, without compiling.
No.
Well I suppose you could via ent_fire and using something like AddOutput but it's not worth the trouble really of setting that up. If you were working on a mod it might become worth it if someone implemented a proper map debugging GUI for you that made it a lot simpler.
You only really have to compile BSP IIRC. So just stay in the game and reload the map after you compile.
But that takes like 5 seconds which is too long for this guy.
[QUOTE=Crypt19;45815323]But that takes like 5 seconds which is too long for this guy.[/QUOTE]would still be nice to have. Especially when trying to fine tune moving objects. But hammer won't let us have nice things.
Sorry, you need to Log In to post a reply to this thread.