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Why can't I test my map?
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I am working on a map i have and when i press F9 and Press OK... [img]http://img707.imageshack.us/img707/6338/11111111111111111111111a.png[/img] The game start like normal, but when the map loads, it loads a previous version i saved before and not the updated one. Why does it do that and how to i make it load like normal? Here is the log. [code] ** Executing... ** Command: "f:\steam\steamapps\knutmora\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "f:\steam\steamapps\knutmora\half-life 2\hl2" "F:\Steam\steamapps\knutmora\sourcesdk_content\hl2\mapsrc\gm_horror" Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: f:\steam\steamapps\knutmora\half-life 2\hl2\materials Loading F:\Steam\steamapps\knutmora\sourcesdk_content\hl2\mapsrc\gm_horror.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing F:\Steam\steamapps\knutmora\sourcesdk_content\hl2\mapsrc\gm_horror.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_07*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_07rt" Can't load skybox file skybox/sky_day01_07 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (45924 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 82 texinfos to 67 Reduced 5 texdatas to 5 (113 bytes to 113) Writing F:\Steam\steamapps\knutmora\sourcesdk_content\hl2\mapsrc\gm_horror.bsp 0 seconds elapsed ** Executing... ** Command: "f:\steam\steamapps\knutmora\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "f:\steam\steamapps\knutmora\half-life 2\hl2" "F:\Steam\steamapps\knutmora\sourcesdk_content\hl2\mapsrc\gm_horror" Valve Software - vvis.exe (Nov 8 2007) 2 threads reading f:\steam\steamapps\knutmora\sourcesdk_content\hl2\mapsrc\gm_horror.bsp reading f:\steam\steamapps\knutmora\sourcesdk_content\hl2\mapsrc\gm_horror.prt 145 portalclusters 378 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 5 visible clusters (0.00%) Total clusters visible: 12398 Average clusters visible: 85 Building PAS... Average clusters audible: 98 visdatasize:6106 compressed from 6960 writing f:\steam\steamapps\knutmora\sourcesdk_content\hl2\mapsrc\gm_horror.bsp 1 second elapsed ** Executing... ** Command: "f:\steam\steamapps\knutmora\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "f:\steam\steamapps\knutmora\half-life 2\hl2" "F:\Steam\steamapps\knutmora\sourcesdk_content\hl2\mapsrc\gm_horror" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading f:\steam\steamapps\knutmora\sourcesdk_content\hl2\mapsrc\gm_horror.bsp 640 faces 284131 square feet [40914892.00 square inches] 1 displacements 14193 square feet [2043898.63 square inches] 640 patches before subdivision 12546 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 891232, max 337 transfer lists: 6.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(21597, 13990, 2938) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(359, 235, 42) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(7, 5, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0059 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 13/1024 624/49152 ( 1.3%) brushes 120/8192 1440/98304 ( 1.5%) brushsides 728/65536 5824/524288 ( 1.1%) planes 266/65536 5320/1310720 ( 0.4%) vertexes 1114/65536 13368/786432 ( 1.7%) nodes 453/65536 14496/2097152 ( 0.7%) texinfos 67/12288 4824/884736 ( 0.5%) texdata 5/2048 160/65536 ( 0.2%) dispinfos 1/0 176/0 ( 0.0%) disp_verts 289/0 5780/0 ( 0.0%) disp_tris 512/0 1024/0 ( 0.0%) disp_lmsamples 28331/0 28331/0 ( 0.0%) faces 640/65536 35840/3670016 ( 1.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 369/65536 20664/3670016 ( 0.6%) leaves 467/65536 14944/2097152 ( 0.7%) leaffaces 673/65536 1346/131072 ( 1.0%) leafbrushes 273/65536 546/131072 ( 0.4%) areas 3/256 24/2048 ( 1.2%) surfedges 4495/512000 17980/2048000 ( 0.9%) edges 2562/256000 10248/1024000 ( 1.0%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 34/32768 340/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 498/65536 996/131072 ( 0.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 675564/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 6106/16777216 ( 0.0%) entdata [variable] 6511/393216 ( 1.7%) LDR leaf ambient 467/65536 11208/1572864 ( 0.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 45924/4194304 ( 1.1%) ==== Total Win32 BSP file data space used: 939798 bytes ==== Total triangle count: 1739 Writing f:\steam\steamapps\knutmora\sourcesdk_content\hl2\mapsrc\gm_horror.bsp 13 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "F:\Steam\steamapps\knutmora\sourcesdk_content\hl2\mapsrc\gm_horror.bsp" "f:\steam\steamapps\knutmora\half-life 2\hl2\maps\gm_horror.bsp" [/code]
Delete the bsp then recompile.
I had the same problem before because of a bad prop. I was trying to make the whack a moustachio model a prop_physics_override. Deleting it fished it.
Thanks, now it works. Now i can get back to the map.
Sorry, you need to
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