[Facepunch Knows Best] Judge my map/Help me Fix stuff
50 replies, posted
So over the past week i have asked quite a few simple questions about different aspects of mapping. Pretty much i've come to the conclusion that i simply couldn't list everything wrong with my map and how to fix it.
Yet i desire to be a better and stronger mapper, i want to know what and where i am screwing up. I want to know why wierd problems are happening and exactly how i can fix and prevent them in the future. I want YOU to teach me how to map. So figured the simplest way would be to simply give you the map. I want to hear every single problem the map has!
Here ya go
[url]http://www.mediafire.com/?kd3cy31nmw2[/url]
The current BSP of my Map.
Now a few things you should know and a few problems i have
This map is for Zombie-Master, An Ep1 Mod that uses models and weapons that you may not have. Please ignore the Errors.
-The entire upper portion of the ship is dynamically breakable. Meaning "Ent_Fire !picker Break" will take square chunks out of the deck (I plan to make them more realistic later)
This system is intended to be combined with the masts falling, meaning the masts fall and different segments of the ship break each time you play the map.
1) Now the problem i have here is that in order to make the ship that breakable, i must cut it up into segments. It seems that when the ship is cut into Square segments the lighting from outside seeps through the cracks and into the under part of the ship. You will notice odd patches were the lighting is actually brightening walls below deck from outside the ship.
These are not light map based, the lighting did not exist before i made the cuts across the entire ship.
2) Due to the large amounts of cutting i used to make the hull of the ship. I managed to glitch water that previously existed were the cargo hold (or lowest floor) currently is.
This water i have dubbed "phantom water" As it does not exist, nor does it affect the player in any way as he is passing through the area. Yet any props or items spawned in this area will float.
This water does not appear in hammer, and is not caused by a leak in the map. It simply does not exist and it can not be removed. I wish to know how to remove it if possible. The cargo hold is intended for cargo, and having it all floating simply ruins the map.
3). My Elevator spawns sideways... yeah a simple issue but it has me stumped.
4). My ship is full of cracks and holes, yeah... ignore those i'm fixing em as i go along. There are too many to count.
I'm up for fixing anything and everything that you throw at me, as long as you provide a solution. I really want to make myself a better mapper and having other people point out my mistakes will (i hope) greatly improve the quality of my map.
Pictures... who knows why when the BSP is right there... but here they are! They arent too recent, but they give you a good idea.
[media]http://img686.imageshack.us/img686/7785/zmfcfcshipv7alpha450001.jpg
[url]http://img686.imageshack.us/img686/245/zmfcfcshipv7alpha450005.jpg[/url][/media]
Got a few pictures?
[QUOTE=Lord Ned;19500060]Got a few pictures?[/QUOTE]
Err i mean i can get some... but honestly if you're up for judging the map ... Bsp?
ehh ill add some
Added a picture of the ship. Its OLD though. Use it to judge anything and it wont really help me at all ):
snip
Looks better in your picture.
When I tried it the water was all black and tons of errors.
Hey look it's Zombie Master!
[QUOTE=-chu-;19500169]snip
Looks better in your picture.
When I tried it the water was all black and tons of errors.[/QUOTE]
Gah, that obviously means that its only going to work correctly in zombie master
Anyone else get the same thing?
Ignore the water then. The ship looks pretty good still.
I Have hammer open and the map loaded, toss me as many problems as you can ^.^
Right form the pics i noticed this.
[media]http://i46.tinypic.com/4gomqb.jpg[/media]
Fix this and its looking real good.
[QUOTE=hawx;19500274]Right form the pics i noticed this.
[URL="http://www.facepunch.com/#"]View Image[/URL] [IMG]http://i46.tinypic.com/4gomqb.jpg[/IMG]
[URL]http://i46.tinypic.com/4gomqb.jpg[/URL]
Fix this and its looking real good.[/QUOTE]
I hope that ain't carving.
Oh no worries, i have stuff floating in midair because its ALL things that im using or planning on using in the map. This is an alpha, im just keeping em around because its handy to keep them around.
And no, i have not hit the carve button even once on this map. Period.
(but i did use hollow, and im regretting it because it screwed up the ship hull)
[QUOTE=mack1510;19500323]Oh no worries, i have stuff floating in midair because its ALL things that im using or planning on using in the map. This is an alpha, im just keeping em around because its handy to keep them around.
And no, i have not hit the carve button even once on this map. Period.
(but i did use hollow, and im regretting it because it screwed up the ship hull)[/QUOTE]
Thats fine then, You've done an awesome job so far, Keep it up and that that boat textured :D
[QUOTE=hawx;19500343]Thats fine then, You've done an awesome job so far, Keep it up and that that boat textured :D[/QUOTE]
Intrestingly enough. An Abundance of zombie master maps seem to use dev textures and make boring boxes. I figured i would try out an entire Dev Textured boat, then use the different colors (orange and like 7 shades of grey) to put emphasis on map objectives such as destroying the masts if you control the zombies. Or on walls that can be broken.
I plan to pull it together with some superior accents and lighting. If that fails, i can just texture it.
Add good lighting, Textures and make it if it gets hit on the hull it slowly sinks or something.
[editline]06:26AM[/editline]
Well you sayed you'd try good lighting so i hope it works.
[QUOTE=hawx;19500455]Add good lighting, Textures and make it if it gets hit on the hull it slowly sinks or something.
[editline]06:26AM[/editline]
Well you sayed you'd try good lighting so i hope it works.[/QUOTE]
The goal of the map is for the zombie master (the overhead controller of npc zombies) to break the foundations of the masts. The masts fall and hit the deck. When the masts hit the deck, depending on where they fall the deck breaks, after all three masts fall the map assumes enough damage to make the ship sink.
The water is slightly deadly, meaning survivors have to go to floating props to stay alive and stay out of the water. After the map l lasts a certian amount of time, the round ends and the survivors win, or they die before that.
[QUOTE=mack1510;19500048]
3). My Elevator spawns sideways... yeah a simple issue but it has me stumped.
[/QUOTE]
I have this issue on my map too, anyone got a solution?
[QUOTE=mack1510;19500563]The goal of the map is for the zombie master (the overhead controller of npc zombies) to break the foundations of the masts. The masts fall and hit the deck. When the masts hit the deck, depending on where they fall the deck breaks, after all three masts fall the map assumes enough damage to make the ship sink.
The water is slightly deadly, meaning survivors have to go to floating props to stay alive and stay out of the water. After the map l lasts a certian amount of time, the round ends and the survivors win, or they die before that.[/QUOTE]
Nice Plan, Get it made then :)
[QUOTE=Split3ndz;19500664]I have this issue on my map too, anyone got a solution?[/QUOTE]
Bump on the elevator, seriously.
Also please someone test the invisible water. It makes NO sense to me whatsoever.
The masts look quite disproportionate.
[QUOTE=HiddenMyst;19500943]The masts look quite disproportionate.[/QUOTE]
Hey hidden! Always awesome to have you give help/feedback!
About the masts, if you mean they look too big, they need to be big enough to float and support the weight of atleast 3-4 survivors.
If you mean too small, i guess i could try making them bigger.
-- What i really want to fix is the elevator, i know SOMEONE must know how to fix that.
fix your masts, they look very thick and bulky.
they should be much thinner, with rope + sails.
[QUOTE=Split3ndz;19500664]I have this issue on my map too, anyone got a solution?[/QUOTE]
yes i remember if you go into smart edit then edit the move direction from 0 90 0 to something else then it should fix or at least that's what i did try -90 -180 180 90 -360? 360? im not 100% sure this will work but i remember something similar had fixed it for my garage doors
[QUOTE=DominicHax;19501563]yes i remember if you go into smart edit then edit the move direction from 0 90 0 to something else then it should fix or at least that's what i did try -90 -180 180 90 -360? 360? im not 100% sure this will work but i remember something similar had fixed it for my garage doors[/QUOTE]
i was fooling with those. They didn't seem to change much of anything.
I just tried rotating the origin track path, lets see what that does.
A zm_ship remake :3
[media]http://img502.imageshack.us/img502/9357/zmfcfcshipv7alpha900000.jpg[/media]
[media]http://img213.imageshack.us/img213/6494/zmfcfcshipv7alpha900001.jpg[/media]
[media]http://img262.imageshack.us/img262/7568/zmfcfcshipv7alpha900002.jpg[/media]
[media]http://img15.imageshack.us/img15/6154/zmfcfcshipv7alpha900005.jpg[/media]
[media]http://img262.imageshack.us/img262/9951/zmfcfcshipv7alpha900006.jpg[/media]
[media]http://img213.imageshack.us/img213/7583/zmfcfcshipv7alpha900003.jpg[/media]
Also, the "fridge" type object next to that mast,(the one with revolver ammo in it) I can't open
[media]http://img177.imageshack.us/img177/4617/zmfcfcshipv7alpha900007.jpg[/media]
^^^^use a better texture for the sea floor?
I dislike the the dev textures. Even though many Zm maps use them, it only fits in certain enviroments, like zm_bastard
Anyways, I love the map, keep it up ^^
[url=http://www.garrysmod.org/downloads/?a=view&id=87919][img]http://www.garrysmod.org/img/?t=dll&id=87919[/img][/url]
Zombie Master materials and models.
I cannot find a decent color scheme for this :bang:
[IMG]http://i47.photobucket.com/albums/f180/BJK51/Hammer/264526435.jpg[/IMG]
[IMG]http://i47.photobucket.com/albums/f180/BJK51/Hammer/54672143125.jpg[/IMG]
Not compiled obviously so don't mind fullbright
[QUOTE=Wolverine;19505981]A zm_ship remake :3
Also, the "fridge" type object next to that mast,(the one with revolver ammo in it) I can't open
^^^^use a better texture for the sea floor?
I dislike the the dev textures. Even though many Zm maps use them, it only fits in certain enviroments, like zm_bastard
Anyways, I love the map, keep it up ^^[/QUOTE]
Thank you! I've gone through and fixed almost every single one of those problems!
The invisible orb shadows are interesting. Ill just have to move them i guess.
And yes you are correct it is a remake of Zm_Ship! I actually made a version previous to this that consisted of a decompiled rework of the original Zm_ship. (Its in rotation on sammy's servers if you still play ZM)
It came out quite fun and a lot more interactive with the players, which was my goal overall. Yet the performance issues of a decompiled map and the large amount of small glitches brought me to completely rework the idea from the ground up. As you can see, i simply created larger glitches and more serious problems (frigging phantom water)
About Dev textures... i felt that i hated source wood textures when i was working on the original ship. It simply didn't look very good at all. I haven't tried metal yet, hopefully that might look good.
About the floating masts though... They don't float unless they are wood... ):
(truthfully though, im just staring at that fridge because im not too good with func_door objects... and i don't know how to fix it lol)
I'm loling at Root Beer, I think he's in the wrong thread.
I stopped playing Zm a while ago, however this thread made me go back and play it again. Ship was my favorite maps because of all the funny moments that occur(Lots of "Save the chair, save the chair!" or naming their masts as ships xD) I was sad to see that not many servers were on the map, but I'll head over to sammy's server to check it out.
About the wood textures, you may be able to come across some custom ones that might fit well. I do think metal would look nice, with the command-area-place. I also love the idea of having the parts of the deck break, but I'm not so sure about the sides. I would have to see it breaking while it sinks to get an opinion about that.
[QUOTE=Root Beer;19508058]I cannot find a decent color scheme for this :bang:
[media]http://i47.photobucket.com/albums/f180/BJK51/Hammer/264526435.jpg[/media]
[media]http://i47.photobucket.com/albums/f180/BJK51/Hammer/54672143125.jpg[/media]
Not compiled obviously so don't mind fullbright[/QUOTE]
The wood doesn't suit the brick/stone.
[QUOTE=Wolverine;19511814]I'm loling at Root Beer, I think he's in the wrong thread.
[/QUOTE]
I confused it for a post-your thread. :saddowns:
Wouldn't be a bad idea.
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