• How to do that "G-Man thing" at the beginning of Half-Life 2?
    14 replies, posted
Ok, if you haven't already catched on so far, i'm stuck. I was playing (well, restarting) Half-Life 2 again the other day, and I was thinking, how did VALVe do the G-Man "mini-video" at the beginning? Like, where he talking to freeman, teleporting him between the Half-Life 1 teleporter, and spawning him on the train, and all that stuff, how does that work? I dicided to have a look at the first HL2 map on Hammer, and I had a look around the map, and couldn't find anything or any traces of how VALVe did it. Is it a video? Or can someone teach me or give me a link on how to do it? (I had a look on the VALVe wiki, but I had no luck). Thanks for reading.
I assume (correct me if I'm wrong) they had a camera on GMan and another camera following a track around the places you see, and they show both at the same time. The moving camera was probably the base, and GMan was showed over that, slightly translucent.
They probably used a camera for GMan, then put that over the screen (in additive draw mode, as the black parts are translucent) and then had another camera for the background, however I think the HL1 stuff was prerecorded from the actual HL1. DAMN NINJAS
[QUOTE=Amlitortificati;19512022]They probably used a camera for GMan, then put that over the screen (in additive draw mode, as the black parts are translucent) and then had another camera for the background, however[B] I think the HL1 stuff was prerecorded from the actual HL1.[/B] DAMN NINJAS[/QUOTE] Actually, if you noclip around that map in Gmod you can see the HL1 stuff. Hence the HL1 textures in the HL2 SDK. Just a bit of useless trivia.
No. All is done with face-posing, and camera fades/swaps, Gman is a choreographed item and has other cameras overlapping to see the "Half life 1" scene, which, if you look in the SDK, You find it.
Yeah its just a camera. If you noclip out of the level you can see that there is a room with Gman in it and there is a room of the place from HL1. Fucking ninja'd.
[QUOTE=Stupideye;19512137]Yeah its just a camera. If you noclip out of the level you can see that there is a room with Gman in it and there is a room of the place from HL1. [B]Fucking ninja'd[/B].[/QUOTE] :devil:
Right then, so it consists of a few point_veiwcontrol entites, choreographed NPC's and a bit of mapping? Sounds right, but the question is how to do it? I've caught on so well...
That I do not know.
We're Ninja Assassins.
Decompile the map (for educational purposes ONLY) and see for yourself.
[QUOTE=Stupideye;19512345]Decompile the map (for educational purposes ONLY) and see for yourself.[/QUOTE] :lol: The map is already decompiled with Source SDK. It's located in your sourcesdk_content\halflife2\mapsrc\ folder. So i've already had a look. But no luck.
It's not decompiled. It's the official map.
[QUOTE=El_Jameo;19512397]:lol: The map is already [b]decompiled[/b] with Source SDK. It's located in your sourcesdk_content\halflife2\mapsrc\ folder. So i've already had a look. But no luck.[/QUOTE] Its not decompiled it is the source.
Ok, my bad. It is the raw/source indeed. But my question still stands. I'm trying to experiment on Hammer but no luck so far...
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