• Water has missing texture
    3 replies, posted
The water has the purple and black checkered reflection, I'm new to mapping so I don't know how to fix this. [IMG]http://i40.tinypic.com/k1zwg3.jpg[/IMG] The log thing materialPath: c:\program files (x86)\steam\steamapps\timenotwellspen\team fortress 2\tf\materials Loading C:\Users\Alejandro\Desktop\bridge_test.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Users\Alejandro\Desktop\bridge_test.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (5921 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 35 texinfos to 24 Reduced 9 texdatas to 6 (373 bytes to 210) Writing C:\Users\Alejandro\Desktop\bridge_test.bsp 4 seconds elapsed 2 threads reading c:\users\alejandro\desktop\bridge_test.bsp reading c:\users\alejandro\desktop\bridge_test.prt 81 portalclusters 231 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.00%) Total clusters visible: 6163 Average clusters visible: 76 Building PAS... Average clusters audible: 81 visdatasize:2434 compressed from 2592 writing c:\users\alejandro\desktop\bridge_test.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad'] Loading c:\users\alejandro\desktop\bridge_test.bsp 249 faces 175867 square feet [25324848.00 square inches] 7 Displacements 9345 Square Feet [1345776.00 Square Inches] 249 patches before subdivision 4817 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 60401, max 267 transfer lists: 0.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1852, 1585, 415) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1183, 875, 157) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(87, 43, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(45, 21, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0230 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 14/8192 168/98304 ( 0.2%) brushsides 84/65536 672/524288 ( 0.1%) planes 98/65536 1960/1310720 ( 0.1%) vertexes 296/65536 3552/786432 ( 0.5%) nodes 165/65536 5280/2097152 ( 0.3%) texinfos 24/12288 1728/884736 ( 0.2%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 7/0 1232/0 ( 0.0%) disp_verts 567/0 11340/0 ( 0.0%) disp_tris 896/0 1792/0 ( 0.0%) disp_lmsamples 23952/0 23952/0 ( 0.0%) faces 249/65536 13944/3670016 ( 0.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 72/65536 4032/3670016 ( 0.1%) leaves 167/65536 5344/2097152 ( 0.3%) leaffaces 305/65536 610/131072 ( 0.5%) leafbrushes 99/65536 198/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 1442/512000 5768/2048000 ( 0.3%) edges 766/256000 3064/1024000 ( 0.3%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 22/32768 220/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 294/65536 588/131072 ( 0.4%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 535968/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2434/16777216 ( 0.0%) entdata [variable] 710/393216 ( 0.2%) LDR ambient table 167/65536 668/262144 ( 0.3%) HDR ambient table 167/65536 668/262144 ( 0.3%) LDR leaf ambient 860/65536 24080/1835008 ( 1.3%) HDR leaf ambient 167/65536 4676/1835008 ( 0.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5890 ( 0.0%) pakfile [variable] 1845/0 ( 0.0%) physics [variable] 5921/4194304 ( 0.1%) physics terrain [variable] 527/1048576 ( 0.1%) Level flags = 0 Total triangle count: 656 Writing c:\users\alejandro\desktop\bridge_test.bsp 25 seconds elapsed [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad'] Loading c:\users\alejandro\desktop\bridge_test.bsp 249 faces 175867 square feet [25324848.00 square inches] 7 Displacements 9345 Square Feet [1345776.00 Square Inches] 249 patches before subdivision 4817 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 60401, max 267 transfer lists: 0.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1852, 1585, 415) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1183, 875, 157) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(87, 43, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(45, 21, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0083 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 14/8192 168/98304 ( 0.2%) brushsides 84/65536 672/524288 ( 0.1%) planes 98/65536 1960/1310720 ( 0.1%) vertexes 296/65536 3552/786432 ( 0.5%) nodes 165/65536 5280/2097152 ( 0.3%) texinfos 24/12288 1728/884736 ( 0.2%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 7/0 1232/0 ( 0.0%) disp_verts 567/0 11340/0 ( 0.0%) disp_tris 896/0 1792/0 ( 0.0%) disp_lmsamples 23952/0 23952/0 ( 0.0%) faces 249/65536 13944/3670016 ( 0.4%) hdr faces 249/65536 13944/3670016 ( 0.4%) origfaces 72/65536 4032/3670016 ( 0.1%) leaves 167/65536 5344/2097152 ( 0.3%) leaffaces 305/65536 610/131072 ( 0.5%) leafbrushes 99/65536 198/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 1442/512000 5768/2048000 ( 0.3%) edges 766/256000 3064/1024000 ( 0.3%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 22/32768 220/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 294/65536 588/131072 ( 0.4%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 535968/0 ( 0.0%) HDR lightdata [variable] 535968/0 ( 0.0%) visdata [variable] 2434/16777216 ( 0.0%) entdata [variable] 710/393216 ( 0.2%) LDR ambient table 167/65536 668/262144 ( 0.3%) HDR ambient table 167/65536 668/262144 ( 0.3%) LDR leaf ambient 860/65536 24080/1835008 ( 1.3%) HDR leaf ambient 860/65536 24080/1835008 ( 1.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5890 ( 0.0%) pakfile [variable] 1845/0 ( 0.0%) physics [variable] 5921/4194304 ( 0.1%) physics terrain [variable] 527/1048576 ( 0.1%) Level flags = 0 Total triangle count: 656 Writing c:\users\alejandro\desktop\bridge_test.bsp 25 seconds elapsed
Add cubemaps, build cube maps.
Next time, post things like these in the Questions megathread.
[QUOTE=IronPhoenix;33398750]Add cubemaps, build cube maps.[/QUOTE] Thank you.
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