• Hammer: GTAIII Map help
    77 replies, posted
Alright, so here's the thing. I'm working on a small GTAIII map for a machinima. The map currently uses 100% GTAIII textures. I've got the basic layout done, I'm just wondering if you guys think there is enything that could make it look more GTAIII like. [thumb]http://cloud.steampowered.com/ugc/560921713593299664/AEFB889D661E18E9A48262BB1CE42457E3FA0903/[/thumb] [thumb]http://cloud.steampowered.com/ugc/560921713593302781/34BF32557CA2835C35FEC3B12A3512F2BD430457/[/thumb] [thumb]http://cloud.steampowered.com/ugc/560921713593300930/337656E4E35605FDC3DF2B1BA2E084B24C20F32B/[/thumb] Textures have been a bitch to find and match together, seriously. I also posted this on the Megathread, but had trouble getting an answer.
Fog maybe [editline]10th October 2011[/editline] add more colors to the place
[QUOTE=El Sito;32709503]Fog maybe [editline]10th October 2011[/editline] add more colors to the place[/QUOTE] Alright then, i do have Fog enabled, but i'll turn it up a bit. Not sure what to do about the color, but i might try changing the street lights to a cooler color.
Make street lights out of brushes for the authentic GTA feel.
[QUOTE=Spycrabz;32709632]Make street lights out of brushes for the authentic GTA feel.[/QUOTE] Heh, I've been trying to actually get the models from GTAIII. Dealing with that over on the modelling forum.
[QUOTE=sirdownloadsalot;32710553]Heh, I've been trying to actually get the models from GTAIII. Dealing with that over on the modelling forum.[/QUOTE] ZModeler or 3dsmax. Either will open the files and exporting isn't too hard.
[QUOTE=HiddenMyst;32726207]ZModeler or 3dsmax. Either will open the files and exporting isn't too hard.[/QUOTE] Either of these programs can Open .DLL files?
[QUOTE=sirdownloadsalot;32726526]Either of these programs can Open .DLL files?[/QUOTE] what
[QUOTE=Aspen;32727080]what[/QUOTE] Wait no, .DFF is the model files GTA uses.
[QUOTE=sirdownloadsalot;32726526]Either of these programs can Open .DLL files?[/QUOTE] It uses .dat files.
[QUOTE=Best4bond;32727111]It uses .dat files.[/QUOTE] You sure about that? I'm talking about GTA III, not GTA IV. I can't see any .dat files.
[QUOTE=sirdownloadsalot;32727170]You sure about that? I'm talking about GTA III, not GTA IV. I can't see any .dat files.[/QUOTE] Im looking at Vice city, Which runs on the same engine with a few minor graphical improvements, I might be mistaken, But looking into my files, Theres only a few .DFF files and one huge .dat file named objects.
[QUOTE=Best4bond;32727209]Im looking at Vice city, Which runs on the same engine with a few minor graphical improvements, I might be mistaken, But looking into my files, Theres only a few .DFF files and one huge .dat file named objects.[/QUOTE] I'm guessing the .dat would contain several .DFF's. I found the .DFF's by loading the gta3 image in a program called TXD workshop, and most of the .DFF's are in there.
Implement hookers.
Pretty much all of GTA3's models are in gta3.IMG, I suggest you open that up with Spark IMG editor since it lets you select multiple DFFs and export them easily. [url]http://www.gtagarage.com/mods/show.php?id=1503[/url] You might also wanna use MooMapper to find out what models you actually need to export, it's been a while since i've touched GTA but i'm pretty sure it shows you which models are mapped where. [url]http://www.thegtaplace.com/downloads/f129-moomapper[/url] And finally if you can get your hands on 3ds MAX or know someone who has it, use KAMs scripts to import the DFFs. [url]http://www.gtagarage.com/mods/show.php?id=9172[/url]
Add dead hookers, a GTA staple. I am not late, the former post mentioned live hookers. These ones are dead.
[QUOTE=Tornronim;32730333]Pretty much all of GTA3's models are in gta3.IMG, I suggest you open that up with Spark IMG editor since it lets you select multiple DFFs and export them easily. [url]http://www.gtagarage.com/mods/show.php?id=1503[/url] You might also wanna use MooMapper to find out what models you actually need to export, it's been a while since i've touched GTA but i'm pretty sure it shows you which models are mapped where. [url]http://www.thegtaplace.com/downloads/f129-moomapper[/url] And finally if you can get your hands on 3ds MAX or know someone who has it, use KAMs scripts to import the DFFs. [url]http://www.gtagarage.com/mods/show.php?id=9172[/url][/QUOTE] Alright buddy, thanks for that! I'll check 'em out. [QUOTE=TCB;32729587]Implement hookers.[/QUOTE] As far as the eye can see [editline]12th October 2011[/editline] [QUOTE=Tornronim;32730333]Pretty much all of GTA3's models are in gta3.IMG, I suggest you open that up with Spark IMG editor since it lets you select multiple DFFs and export them easily. [url]http://www.gtagarage.com/mods/show.php?id=1503[/url] You might also wanna use MooMapper to find out what models you actually need to export, it's been a while since i've touched GTA but i'm pretty sure it shows you which models are mapped where. [url]http://www.thegtaplace.com/downloads/f129-moomapper[/url] And finally if you can get your hands on 3ds MAX or know someone who has it, use KAMs scripts to import the DFFs. [url]http://www.gtagarage.com/mods/show.php?id=9172[/url][/QUOTE] Sparks IMG Editor is GTA:SA only. I don't have 3ds MAX, and neither do any of my peers. So i might have to perform blow-jobs to amass the money or just do some illegal stuff and become a shame to my parents.
This map is going to be beautiful.
add some whores walkin around
I could help you with importing dff to 3ds max and compiling them into Source models if you want -o-
[QUOTE=sirdownloadsalot;32739332]Alright buddy, thanks for that! I'll check 'em out. As far as the eye can see [editline]12th October 2011[/editline] Sparks IMG Editor is GTA:SA only. I don't have 3ds MAX, and neither do any of my peers. So i might have to perform blow-jobs to amass the money or just do some illegal stuff and become a shame to my parents.[/QUOTE] If you're in High School can't you get 3DS Max for free?
[QUOTE=SSBMX;32730635]Add dead hookers, a GTA staple. I am not late, the former post mentioned live hookers. These ones are dead.[/QUOTE] He should make a day night cycle with alive hookers in the daytime, and dead ones in alleys at night minus their wallets
[QUOTE=mopman999;32754869]He should make a day night cycle with alive hookers in the daytime, and dead ones in alleys at night minus their wallets[/QUOTE] Where is the fun of hookers without the cover of night? D: [QUOTE=All0utWar;32754683]If you're in High School can't you get 3DS Max for free?[/QUOTE] Not sure about that, I think i tried that a few years ago and it didn't work. I'll follow up on it though [QUOTE=DanielPinoy;32754368]I could help you with importing dff to 3ds max and compiling them into Source models if you want -o-[/QUOTE] If you would like to help me out here that would be really apreciated! It's alright if you don't want to go through the trouble of doing all the .QC stuff, And i'll put you in the map credits. Contact me on steam if your interested.
[thumb]http://dl.dropbox.com/u/18250036/gm_grandtheftauto0000.jpg[/thumb] Now THAT'S a fucking Ammu-Nation
Aren't all GTAIII-GTASA textures in .txd format?
[QUOTE=Drsalvador;32760150]Aren't all GTAIII-GTASA textures in .txd format?[/QUOTE] I found a neat little doolaly that converts them into any normal image format. Then its just a matter of VTFEdit. The challenge is finding the damn textures you need! Since there are hundreds of folders in the img files, most of them are duplicates or lower-res versions of others.
[QUOTE=mopman999;32754869]He should make a day night cycle with alive hookers in the daytime, and dead ones in alleys at night minus their wallets[/QUOTE] Other way round.
[QUOTE=TCB;32760798]Other way round.[/QUOTE] Randomly generated.
man now i have nostalgia D:
[QUOTE=LATTEH;32761415]man now i have nostalgia D:[/QUOTE] Know that feel bro.
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