• Exorted Map from hammer to GMod Maps folder but map wont show in map list..
    8 replies, posted
Also, I click run map, and it starts up gmod but then just stays in the main menu. Then I ran hammer with HL2:Ep2 config and it ran with Ep2 perfectly. The map is just a simple small room with one NPC, a light, and a shotgun pickup. Followed this tutorial. Tried making a gmod config the first them, then did it using the Ep2 config.
Make sure the map is in garrysmod/garrysmod/maps/
They are there. There's 3 files infact, tried putting .bsp when I exported but instead it put it as .bsp.vmf. [url]http://img84.imageshack.us/img84/3448/mapsq.jpg[/url]
compile it. Press f9
Here is what came up: ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk\bin\source2009\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\chicano3000\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.vmf" Valve Software - vbsp.exe (Sep 15 2011) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\chicano3000\garrysmod\garrysmod\materials Loading C:\Program Files (x86)\Steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\chicano3000\garrysmod\garrysmod\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity light_dynamic (111.15 -229.63 393.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2535 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (20 bytes to 20) Writing C:\Program Files (x86)\Steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.bsp 0 seconds elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk\bin\source2009\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\chicano3000\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest" Valve Software - vvis.exe (Sep 15 2011) 4 threads reading c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.bsp reading c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.prt ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk\bin\source2009\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\chicano3000\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest" Valve Software - vrad.exe SSE (Sep 15 2011) Valve Radiosity Simulator 4 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk\bin\source2009\bin\lights.rad. Loading c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.00 seconds) 172 faces 86275 square feet [12423680.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0041 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 72/65536 1440/1310720 ( 0.1%) vertexes 245/65536 2940/786432 ( 0.4%) nodes 113/65536 3616/2097152 ( 0.2%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 172/65536 9632/3670016 ( 0.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 32/65536 1792/3670016 ( 0.0%) leaves 115/65536 3680/2097152 ( 0.2%) leaffaces 174/65536 348/131072 ( 0.3%) leafbrushes 59/65536 118/131072 ( 0.1%) areas 3/256 24/2048 ( 1.2%) surfedges 928/512000 3712/2048000 ( 0.2%) edges 472/256000 1888/1024000 ( 0.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 18/32768 180/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 219/65536 438/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 220772/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 1126/393216 ( 0.3%) LDR ambient table 115/65536 460/262144 ( 0.2%) HDR ambient table 115/65536 460/262144 ( 0.2%) LDR leaf ambient 70/65536 1960/1835008 ( 0.1%) HDR leaf ambient 115/65536 3220/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105679/0 ( 0.0%) physics [variable] 2535/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 456 Writing c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.bsp 1 second elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.bsp" "c:\program files (x86)\steam\steamapps\chicano3000\garrysmod\garrysmod\maps\FirstMapTest.bsp" [editline]28th December 2011[/editline]
delete the FirstMapTest.bsp.vmf You have a leak in your map. map>load point file and it will show a red line. Follow the red line to the void and patch the hole up. Props, displacements, water, or brush entities. your map is saving to c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk_conten t\hl2\mapsrc\
Leak, close all holes in the level, use skybox etc
Thanks. It works good now. Time to explore more possibilities..
Read more tutorials.
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