[url]http://rapidshare.com/files/320934500/d1_intro_01.rar[/url]
Here's the VMF, should be compiled for EP2.
[QUOTE=arleitiss;18947455]That's weird. Log seems ok.[/QUOTE]
What a helpful response.
Anyway, can you specify [i]when[/i] it crashes? Like during loading? When you walk or move through a certain place, or look at a certain thing/in a certain direction? If it's after it's loaded, look for any of those error messages in the top-right before it crashes and post what it says. I checked the log on interlopers and it didn't find anything, and I couldn't either. And no, sorry, I haven't downloaded/looked at the .vmf myself.
It crashes after loading but before I get to move around or anything.
Sooo... you can see the map, for like a second, but then it crashes? Or does it freeze as soon as you move or try to do anything? And there are no error messages in that little box in the top-right?
No I can't see the map, it's just a black screen. No error messages other than the standard windows "Program has crashed" one.
could be the breakable_surfs. they arent set up right.
remove the keyvalue "error"
Make sure they are only 1 unit thick
Hammer adds that keyvalue automatically every time I compile, there's not much I can do about it. The breakables have never caused any problems in the past but I'll try changing their thickness.
Also, make sure the spawns are setup correctly, that really confused me for months in HL2:DM, where I had the combine and rebel spawns, though because I didn't have a deathmatch spawn the game crashed before entering.
Well I haven't changed the spawns since I first made the map and it worked in the past.
[url]http://flow.computer-dc.de/analyzer.php[/url]
paste in ur log -
and let google translate it German -> English
i have done it for u:
Degenerate Faces
Found in:
Line 77, line 184
Problem:
You have an area which has no surface (face), say you have a triangle and all 3 vertices (Vertex) lie on each other. It's enough even if 2 vertices of a triangle lie on each other. Geometrically, this can only be a line (2 vertices) lead, as we know a line has no area and so this error comes about. Vrad then tried using the lightmap size of this non-existent light to be calculated and then issues this error message
Solution:
This error could have happened due to faulty Displacementmaps, check your displacements to "Degenerate Faces"
Right.. Well I can't really fix it if I don't know where it is, any idea where it could be?
no clue - sorry
its ur map ..
Well I don't even [B]HAVE[/B] displacements in that map :raise:
Been getting this recently with my map too. Showed up out of nowhere after I compiled once.
Tried cordoning off areas, but they all caused the same crash. Even tried a blank cordon in the middle of nowhere with just a single spawn in it and it still crashed.
I'm actually wondering if it's the compile tools fucking up really bad.
I did the same thing! This is really frustrating, I had hoped to show this in my video profile for Anglia Ruskin on Wednesday but now I guess I'm not going to get to :(
I've had crashing also with my maps, just like the OP; all I did to fix it was click on the "Check for Problems" button and deleted every brush that was listed, even though they worked before in previous compiles
Looking at your map, you didn't have the same problems I did when I checked for errors, but hopefully this could still help a bit
Well, I just realised that my map works if I compile without VRAD.
Don't know if it's the exact same issue with you, but defiantly look into any possible lighting errors and maybe even redownload VRAD.
Nah, I tried compiling without VRAD, no use.
So, one week until my next interview and I'd really love to show this. Anyone else fancy taking a gander?
I'll take a look at that vmf you posted earlier, unless you have a later version?
Do you have any vehicles?
[editline]04:15PM[/editline]
And I suppose you tried copy and pasting it into a new file and giving it a different name, right?
Copy it into a new vmf as ZOMG said, it worked after I did that.
When I copy/paste it into a new VMF I get a "File cannot be found" error on compile. The only vehicle on the map is a combine pod.
So you have selected everything, copy + paste into a new vmf. ? I did it and it worked fine :S
Create a new vmf and call it "test" or something, paste your entire map into it and compile, I just did it and it worked.
[editline]04:52PM[/editline]
File cannot be found after you compiled? May have to run the map manually.
Post the compile log when you get the "File not found" error, it's indicative of VBsp failing to finish.
[QUOTE=metallics;19445820]Post the compile log when you get the "File not found" error, it's indicative of VBsp failing to finish.[/QUOTE]
It usually happens for me when i try to compile something that contains weird characters. Just try saving it as something like test.vmf and then compile it.
[QUOTE=Caps lock;19445581]When I copy/paste it into a new VMF I get a "File cannot be found" error on compile. The only vehicle on the map is a combine pod.[/QUOTE]
The pod; what text file is it using?
[code]
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\dashtm\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\dashtm\half-life 2 episode two\ep2" "C:\Users\Dash\Desktop\test"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\dashtm\half-life 2 episode two\ep2\materials
Loading C:\Users\Dash\Desktop\test.vmf
fixing up env_cubemap materials on brush sides...
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Dash\Desktop\test.bsp" "c:\program files (x86)\steam\steamapps\dashtm\half-life 2 episode two\ep2\maps\test.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 420 -game "c:\program files (x86)\steam\steamapps\dashtm\half-life 2 episode two\ep2" -windowed -w 1280 -h 720 +map "test"
[/code]
Here you go. I cannot run the map manually because it's not actually in the folder.
[editline]10:01PM[/editline]
[QUOTE=~ZOMG;19449291]The pod; what text file is it using?[/QUOTE]
scripts/vehicles/prisoner_pod.txt
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