• Brushes to Models in CS:GO SDK
    4 replies, posted
Hey Guys, I know there are some Tools around which are used to generate Models out of Brushes... But somehow I don't get them running properly on CS:GO SDK. I already used Propper, which is crashing on the compiling process and I tried the VMF to SMD Generator which is maybe working but I can't get my model into the game WITH textures. It's just black and thats pretty annoying because I don't want to hit my brush limit soon. Thanks for any help!
Thanks mate. I'll take a look after work. Would save my life! Another question. When I'm planning to publish the game per vpk and workshop, where should I store my models and textures? Thank you! :)
Thanks man, so I have to put all my models/textures in for example my_map/materials my_map/models my_map/sounds and add my_map/ per BSPZIP to my BSP file?
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