Hey Guys,
I know there are some Tools around which are used to generate Models out of Brushes... But somehow I don't get them running properly on CS:GO SDK.
I already used Propper, which is crashing on the compiling process and I tried the VMF to SMD Generator which is maybe working but I can't get my model into the game WITH textures.
It's just black and thats pretty annoying because I don't want to hit my brush limit soon.
Thanks for any help!
Thanks mate.
I'll take a look after work. Would save my life!
Another question. When I'm planning to publish the game per vpk and workshop, where should I store my models and textures?
Thank you! :)
Thanks man,
so I have to put all my models/textures in for example
my_map/materials
my_map/models
my_map/sounds
and add my_map/ per BSPZIP to my BSP file?
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