• Displacements aren't solid?
    8 replies, posted
I'm trying to make some big rocks. However, the brushes don't seem to collide with the player or a vehicle. [IMG_THUMB]http://i182.photobucket.com/albums/x305/Entoros/maphelp.jpg[/IMG_THUMB] (that's me inside one of them) Any clue what might be the problem or how I fix it? The map seems to compile correctly, no leaks.
add the command line -novirtualmesh, or use the OB engine
It could be because the vehicle and the spawn are slightly inside the displacements. I had a similar problem with my NPCs falling through my map when I spawned, because the collision model was inside the world.
[QUOTE=laptopman;19872582]add the command line -novirtualmesh, or use the OB engine[/QUOTE] Thanks, I'll see if that works. However, I want to make my map accessible to first-time Gmod players. If I use the OB Engine, do I run the risk of unknowingly using Ep2 materials/models/sounds and messing up the map?
[QUOTE=Entoros;19876721]Thanks, I'll see if that works. However, I want to make my map accessible to first-time Gmod players. If I use the OB Engine, do I run the risk of unknowingly using Ep2 materials/models/sounds and messing up the map?[/QUOTE] Yes, but most people have EP2. If you don't own EP2, you won't see the textures you can't use anyway.
Use pakrat.
[QUOTE=~ZOMG;19876858]Use pakrat.[/QUOTE] It's illegal since it's Episode 2's textures.
[QUOTE=FullStreak12;19881839]It's illegal since it's Episode 2's textures.[/QUOTE] Someone released a map with episode 2 content pakratted into it and it got on the front page garrysmod.com. No one cares if it's illegal.
If these textures are custom, I had exactly the same problem, falling through them, some parts of the displacements invisible etc. This is how i fixed it: My guess is that VTFedit is used to create the VTF files. VTF edit always has the Translucent checkbox checked when you want to create a VMT file. Uncheck it before creating a VMT file. Or open the VMT file in notepad and remove the > "$translucent" 1 < line.
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