• gm_unflatgrass
    80 replies, posted
This map is gm_flatgrass but as a displacement. pictures describe it better than words. [B][U]It is only a concept at the moment[/U][/B] [B][U]version 2[/U][/B] [IMG]http://i805.photobucket.com/albums/yy335/Kingy_who/gm_unflatgrassv2/gm_unflatgrass_v20000-1.jpg[/IMG] [IMG]http://i805.photobucket.com/albums/yy335/Kingy_who/gm_unflatgrassv2/gm_unflatgrass_v20006.jpg[/IMG] [IMG]http://i805.photobucket.com/albums/yy335/Kingy_who/gm_unflatgrassv2/gm_unflatgrass_v20012.jpg[/IMG] [IMG]http://i805.photobucket.com/albums/yy335/Kingy_who/gm_unflatgrassv2/gm_unflatgrass_v20016.jpg[/IMG] [IMG]http://i805.photobucket.com/albums/yy335/Kingy_who/gm_unflatgrassv2/gm_unflatgrass_v20021.jpg[/IMG] [IMG]http://i805.photobucket.com/albums/yy335/Kingy_who/gm_unflatgrassv2/gm_unflatgrass_v20026.jpg[/IMG] [IMG]http://i805.photobucket.com/albums/yy335/Kingy_who/gm_unflatgrassv2/gm_unflatgrass_v20028.jpg[/IMG] [IMG]http://i805.photobucket.com/albums/yy335/Kingy_who/gm_unflatgrassv2/gm_unflatgrass_v20043.jpg[/IMG] [IMG]http://i805.photobucket.com/albums/yy335/Kingy_who/gm_unflatgrassv2/gm_unflatgrass_v20049.jpg[/IMG] [IMG]http://i805.photobucket.com/albums/yy335/Kingy_who/gm_unflatgrassv2/gm_unflatgrass_v20060.jpg[/IMG] [IMG]http://i805.photobucket.com/albums/yy335/Kingy_who/gm_unflatgrassv2/gm_unflatgrass_v20084.jpg[/IMG] The gouge is a bit fucked, I'll sort that out before I upload this map. [B][U]version 1[/U][/B] [URL=http://s805.photobucket.com/albums/yy335/Kingy_who/gm_unflatgrass/?action=view&current=gm_unflatgrass0000.jpg][IMG]http://i805.photobucket.com/albums/yy335/Kingy_who/gm_unflatgrass/th_gm_unflatgrass0000.jpg[/IMG][/URL] [U][B]Things to do[/B][/U] Add NPC nodes Add 3D skybox Use more design for how It's shaped (Not just at random) [U][B]do you realy want the map[/B][/U] If so then the Beta is here [url=http://www.garrysmod.org/downloads/?a=view&id=88594][img]http://www.garrysmod.org/img/?t=dll&id=88594[/img][/url] [B][U]future versions[/U][/B] [img]http://i805.photobucket.com/albums/yy335/Kingy_who/gm_unflatgrass/gm_unflatgrass_v2.jpg[/img] mabe a bit more
It's not very good. Come back when you feel like making an effort.
This looks bad.... Why? Lets name a few things: - Pointy and unrealistic displacements - Bad lightning - No actual purpose(why do we need flatgrass with displacements?) - Boring textures
[QUOTE=hawkeye hawk;19668853]This looks bad.... Why? Lets name a few things: - Pointy and unrealistic displacements - Bad lightning - No actual purpose(why do we need flatgrass with displacements?) - Boring textures[/QUOTE] I haven't put much effort in yet, but I plan on adding a bit more intelligent design, this was sort of a concept of what I'm planning on doing before I put effort in. Also the lighting was chosen to make the displacements look curvier.
Well it was a unique idea just wasnt delivered well enough.
Displacements are very spiky. Also, i don't see a point to hilly flatgrass as when i'm on flatgrass i want to build, not watch everything i spawn get stuck at odd angles. If you haven't put effort in, don't release here.
[QUOTE=HoliestCow;19668979]Well it was a unique idea just wasnt delivered well enough.[/QUOTE] I'm only showcasing the Idea, I'll get the full version out to you another time.
You could take an eye out with some of those displacements. Try and smooth them all off a little and as mentioned this is good for practising displacements but serves little purpose to Gmod community. Perhaps as a base to build forest scenes or something though maybe?
And turn on Anti Aliasing when you take screenshots, makes it look 10x better.
[QUOTE=Joefrert;19669817]And turn on Anti Aliasing when you take screenshots, makes it look 10x better.[/QUOTE] Or you could just take normal screenshots because that why people don't go "THIS MAP LOOKS AWESOME" download it and fine it looks like shit on their pc.
:facedesk:
[QUOTE=HatredViral;19669932]Or you could just take normal screenshots because that why people don't go "THIS MAP LOOKS AWESOME" download it and fine it looks like shit on their pc.[/QUOTE] low graphics =/= normal screenshots
my stomach ..........
I think you spent more time making screen shots, then working on the map(Including compile time).
Displacements are really sharp, it's too dark and unoriginal imo
It isn't really a new concept. There are already loads of maps that are just hilly terrain, and they all look a lot better than this.
Reminds me of the old Blockland RTB Moon Map.
If this is some kind of Andy Kaufman-esque thing, I'm laughing really hard.
Awful.
I've changed how I'm going to go about this, instead of making a giant displacement, I'll cut bits out of flat grass to put in gouges, hills, valleys and building in. [B]wala crapy paint drawing[/B] [img]http://i805.photobucket.com/albums/yy335/Kingy_who/gm_unflatgrass/gm_unflatgrass_v2.jpg[/img]
Tellytubbies!!!
Uh.. it's very, spikey?
[QUOTE=Kingy_who;19681982]I'll cut bits out of flat grass[/QUOTE] Carving displacements :gonk:
[QUOTE=The Sparrow;19682864]Tellytubbies!!![/QUOTE] I feel I could not agree more with whatever you're trying to say, in my agreement I will fully support whatever else you post on this thread.
[QUOTE=hawkeye hawk;19668853]This looks bad.... Why? Lets name a few things: - Pointy and unrealistic displacements - Got me there - Bad lightning - Flatgrass had it too - No actual purpose(why do we need flatgrass with displacements?) - Got me there - Boring textures - Flatgrass had it too[/QUOTE] .
Is this for real?
Terrain needs smoothering, but hey it's not flat! :O
[QUOTE=CoolCorky;19683342]Carving displacements :gonk:[/QUOTE] clipping brushes in a new VMF, I know what I'm doing.
Either this is a slightly succesfull troll or you're really crap at mapping.
[QUOTE=The Sparrow;19682864]Tellytubbies!!![/QUOTE] Somebody needs to make a telletubbies map. xD But yeah, the displacements are completely horrid and basing a map off of flatgrass? Originality down the drain... The map itself is as boring as it can be.
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