Well I'm just going to try to remind you guys, sorry for no vid, but how would I make two curved doors open outward and slide back into the walls of a cylindrical room? Since that may be confusing, I mean like in Portal when the elevator doors open. I've tried func_door_rotating but that made the stupid things rotate on the spot, even though I changed the origins. And even if I hadn't, they didn't "slide", they actually "spun" on the spot. I also tried the "hinge" entity, but I couldn't find any flag or input or property that would make it actually rotate. Any help would be appreciated.
I've seen people do it with func_door_rotating, it's just about the right settings and origin position. Otherwise, you COULD extract the portal elevator door model.
Or what you could do (and I'm going out on a limb here) is you could make a func_rotating and parent the said doors to it. Maybe use a logic_timer to make it stop after so long so it doesn't go through everything. Kind of hacky but it might work.
Oh, func_rotating, right. Thanks. Oh, you too Chili, but I think I'm going with Firegod's idea.
[editline]07:52PM[/editline]
god dammit, nvm. The fucking things just will not rotate the way i want them to. i've checked "x" and "y" individually and at the same time in the flags, I've tipped the blocks over, and they always find a way to rotate in a completely wrong direction. I'm just doin a different way of opening.
Func_rotating is for things like fans.
Func_door_Rotating with it's origin at the center. It's a little tricky to get right at first but it is not hard at all.
[QUOTE=Pilotclan9404;19476017][url]http://www.halfwit-2.com/?page=tutorials&id=122[/url][/QUOTE]
Thanks for the help, but have you ever played Portal? Cuz those doors sure don't open like the ones on the elevators in Portal. And @ Jakobi, thanks, but I've already done a different method for opening the doors, maybe at some later time I'll try again tho.
No problem.
Sorry, you need to Log In to post a reply to this thread.