• CS:GO SDK: No texture reflections
    4 replies, posted
Hi, i have a problem. I'm making a csgo port of terminal map from MW3 but in MW3 all textures have reflections like this: [url]http://i.imgur.com/kI4E97F.jpg[/url] But in source i got only this: [url]http://i.imgur.com/ciyX3KX.jpg[/url] I was trying to make it working but I can't do it. Please help me if you want to see this map on workshop ;) here is VMT of my texture: "LightmappedGeneric" { "$basetexture" "editor/ai_wall" "$surfaceprop" "metal" "$envmap" "env_cubemap" "$envmapmask" "editor/ai_wall_env" } I wast trying to do this with alpha channel but nothing changes: "LightmappedGeneric" { "$basetexture" "editor/ai_wall" "$bumpmap" "editor/ai_wall_env" "$envmap" "env_cubemap" "$envmaptint" "[ .3 .3 .45 ]" "$normalmapalphaenvmapmask" "1" } I think it's a problem with SDK because I really was trying everything and nothing worked... Here are textures which i'm using: [url]http://sendfile.pl/131165/airport_wall.zip[/url] Sorry for my not best english ;) I would be grateful for any help.
Probably a silly question, but did you build cubemaps?
I figured it out. In CS:GO you must restart the game and load map again to see the effects. I didn't know it because in CSS just after building cubemaps you can see the diffrence. 4 hours wasted... Thanks for replying anyway.
[QUOTE=frosty_seven;46400345]I figured it out. In CS:GO you must restart the game and load map again to see the effects. I didn't know it because in CSS just after building cubemaps you can see the diffrence. 4 hours wasted... Thanks for replying anyway.[/QUOTE] I think you can simply alt-tab and re-focus on the game to see the changes as well.
[QUOTE=kinggambit;46404771]I think you can simply alt-tab and re-focus on the game to see the changes as well.[/QUOTE] Yes it works. Many thanks!
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