• Strange light reflection.... (SFM)
    4 replies, posted
Can someone say to me what problem is this? Is there a comand to remove this kind of reflection!? [IMG]https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/q84/s720x720/10604110_10152850291329512_4110276294240050427_o.jpg[/IMG]
That is a sign of broken cubemaps, or more accurately cubemaps that were generated in a way that is incompatible with SFM. the short answer to fix is disabling SFM's cubemaps via '[I]mat_specular 0[/I]' in the console, actually fixing them requires a bit of work. Here's some [URL="http://internethatemachinae.wordpress.com/2014/10/18/the-making-of-synthesis-environments/"]further reading[/URL].
I have resolved that whit mat_bumpmap 0 mat_specular 0 Thank you anyway :smile: [editline]26th November 2014[/editline] I was wrong, when i apply the change the effect goes on the model im using....soo bad...
Yes, [I]mat_bumpmap 0[/I] will ruin the visual quality of just about any model.
Recompile the map using SFM's SDK tools, SFM's version of the engine can be a prissy little princess about very minor format differences.
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