cp_shipyard (TF2 Capture Point map. Working title.)
32 replies, posted
Been working on this CP map for some time now. The title is cp_shipyard, although this is still a working title. It might be the final title, but I'm not sure yet. If anyone has a better suggestion, go for it. Should I pick it, I'll be sure to add your FP/Steam name on the credits billboard. (Which will be on a small island far out into the 3D skybox sea. I don't want it to be a central piece in the map, since that is dumb.
Here's the lay-out of the map.
[IMG]http://i42.tinypic.com/e96o2b.jpg[/IMG]
A: RED spawn.
B: RED final control point.
C: Neutral control point, RED side.
D: Neutral control point, centre.
E: Neutral control point, BLU side.
F: BLU final control point.
G: BLU spawn.
And here are some in-game pictures to clarify the crappy lay-out. Remember, it is a Work In Progress, so it's still empty. It'll have more containers, some cranes, eye-detail stuff, more railings, billboards, and a neat 3D skybox featuring part of a city.
[IMG]http://i40.tinypic.com/jsmss5.jpg[/IMG]
RED final control point building.
[IMG]http://i40.tinypic.com/ve145t.jpg[/IMG]
BLUE final control point building.
[IMG]http://i44.tinypic.com/5yf6rr.jpg[/IMG]
RED side.
[IMG]http://i44.tinypic.com/6t2yoj.jpg[/IMG]
Central building will be supported over the water. Or I may make a large ship, remove the bridges, and stuff the central control point on there.
Wow, that actually looks really good, don't have any suggestions for a name though, I think a large ship would be cool instead of a central building.
[QUOTE=sphinxa279;21940849]Wow, that actually looks really good, don't have any suggestions for a name though, I think a large ship would be cool instead of a central building.[/QUOTE]
I've already started the base hull of the ship. I think I'll just turn this map into some form of off-shore loading island. It'll have a looooong road leading away from it, with a city skyline in the distance.
This prevents large ships from having to come too close to the shore, and pollute the waters there... or something.
Thanks for the comment anyway. :3
Sounds good man, I really don't know why any of the viewers of the thread haven't posted, it's actually really pretty to look at :v:
Looking good man, will be watching this carefully :v:
[QUOTE='[haWx];21941533']Looking good man, will be watching this carefully :v:[/QUOTE]
:h:
[QUOTE=SweetSwifter;21941549]:h:[/QUOTE]
He's your's now [haWx]
:xd:
Thanks Swifter :v:
[editline]05:07PM[/editline]
One back mate :h:
Almost finished the RED spawn. Once done, I'll port it over into a BLU version, and stuff them in the map, then continue with the ship. Once that is done too, I'll sync both sides, and release a beta... I think.
[IMG]http://i43.tinypic.com/2a914wg.jpg[/IMG]
[IMG]http://i42.tinypic.com/23t5ish.jpg[/IMG]
:siren:For those that just want to see it for themselves for whatever reason.:siren:
[url]http://forums.tf2maps.net/showthread.php?p=161220[/url]
The building in photo 1 is a little blocky, try and work on that.
What happened to the skybox?
[quote][img_thumb]http://i43.tinypic.com/2a914wg.jpg[/img_thumb][/quote]
[QUOTE='[haWx];21944741']The building in photo 1 is a little blocky, try and work on that.[/QUOTE]
Yeah, I noticed. I'll build out an extension with a triangular roof, to remove blockyness. Thanks.
And the skybox got messed up because VRAD crashed. It happens on my Vista x64 at random times. :sigh: Also the reason the last pics did not have any HDR.
Get this map tested before you put more work into it...
That and this looks _nothing_ like TF2 style.
[QUOTE=Lord Ned;21947201]Get this map tested before you put more work into it...
That and this looks _nothing_ like TF2 style.[/QUOTE]
Good idea. I'll block out the rest, lay out the control points, and put it up on my friend's TF2 server, so I can test it with some friends.
And yeah, I noticed it lacks the TF2 look... But then again, I wasn't really going for that.
Looks cool, I've few fav sentry spots already <3 It will be brillant ! You have to finish it or I burn your house... I DARE YOU !
Cp_2port. Original right?
Make it a marina or something, like the little offshore things on Simcity.
The interiors are awesome but the exteriors need more detail.
This kind of location needs wooden barrels on the docks, nice progress so far.
[QUOTE='[yournamehere];21948685']Cp_2port. Original right?
Make it a marina or something, like the little offshore things on Simcity.
The interiors are awesome but the exteriors need more detail.[/QUOTE]
Aaha, I actually like that name. To hell with originality. :v:
And yes, I'll be focusing on exterior detail today. Meaning containers/barrels/the cranes/additional pylons/stufflikethat.
Thanks for the kindness guys. :buddy:
:siren:[b]IN NEED OF BETA TESTERS[/b]:siren:
The map is almost synced up, both BLU and RED sides the same. All five control points are installed, and working. I just need to do the final compile. (Takes up to 10 minutes.)
I also have a server to run it on. I just need to see if there's interest, before I get it all up and running.
If interest is shown, I'll be sure to post the server info once it is all set up.
You can always hop into TF2Maps Steam Chat and ask for testers... They will be pretty harsh about it though so expect that.
[QUOTE=Lord Ned;21964314]You can always hop into TF2Maps Steam Chat and ask for testers... They will be pretty harsh about it though so expect that.[/QUOTE]
Part of me realizes that this map needs a lot of work. Although I've been mapping for a long time +2 and a half years or so, I've never managed to crank out a fully completed map. Usually I stop after beta, but this is one I really want to see finished, all detailed, fully working, beautiful, and very fun.
I think I'll ask at TF2Maps. They may be harsh, but I think that's just what I need.
[QUOTE=SweetSwifter;21961994]:siren:[b]IN NEED OF BETA TESTERS[/b]:siren:
The map is almost synced up, both BLU and RED sides the same. All five control points are installed, and working. I just need to do the final compile. (Takes up to 10 minutes.)
I also have a server to run it on. I just need to see if there's interest, before I get it all up and running.
If interest is shown, I'll be sure to post the server info once it is all set up.[/QUOTE]
I'll test.
I wouldn't mine testing.
Awesome attention to detail.
[QUOTE=doonbugie;21967910]Awesome attention to detail.[/QUOTE]
It will have a lot more.
Also. :siren:For those that just want to see it for themselves for whatever reason.:siren:
[url]http://forums.tf2maps.net/showthread.php?p=161220[/url]
Download link is included. If you find any problems regarding texture misplacement/missing textures/missing props/such faults, please let me know through this thread.
Your steam name will be included in the ocean-billboard-of-credits.
I don't have TF2 or i could beta-test, but what i could do is i could create some buildings in dev material for you and you can texture them? :v:
[QUOTE=SweetSwifter;21968164]It will have a lot more.
Also. :siren:For those that just want to see it for themselves for whatever reason.:siren:
[URL]http://forums.tf2maps.net/showthread.php?p=161220[/URL]
Download link is included. If you find any problems regarding texture misplacement/missing textures/missing props/such faults, please let me know through this thread.
Your steam name will be included in the ocean-billboard-of-credits.[/QUOTE]
great! Cant wait to play it once I get my Harddrive back from RMA.
Server is up and running. Help me test it out at 188.165.193.84:27100
[QUOTE='[haWx];21971162']I don't have TF2 or i could beta-test, but what i could do is i could create some buildings in dev material for you and you can texture them? :v:[/QUOTE]
^
Sweetswifter what you think?
[QUOTE='[haWx];21981494']^
Sweetswifter what you think?[/QUOTE]
I told you over Steam already, but I'll do it again juts for documentation sake.
I don't have any further buildings that need to be done, other then the ones featured in the 3D skybox. But that's something for a later version.
I just came back from the alpha test of the map, where I had several people run around my unfinished map, and complain about the many flaws, and enjoy the fun stuff.
The final report bogs down to the following, much needed changes and additions.
[B]-Central capture point requires cover.[/B]
This will be fixed when the temporary island gets replaced with the container ship.
[B]-3D Skybox.[/B]
This will be a part of the final detailing. Will be included in the first beta.
[B]-HDR/Brightness must be toned down.[/B]
I had the same idea, will be fixed in version a2.
[B]-Arrows pointing to safety ledges.[/B]
The water will be encased in a trigger_hurt entity to prevent people from camping under water, only coming up for air. Arrows will be placed along the sides to point unfortunate players to ledges where they can exit the water properly.
[B]-HP and Ammo packs.[/B]
I've completely forgotten these, and I'll be sure to add them as soon as possible. Probably in version a2.
[B]-Names for Control Points/custom indicators.
The naming will be included in version a2. Custom indicators for a later version.
[b]Participants that want to be listed in the credits so far:[/B]
-Lord Dopy. (Server hoster.)
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