How to achieve "Christmas lights" on ropes? (pic in thread)
7 replies, posted
I'm designing a christmas map and I thought I'd add the same Christmas lights on move_ropes like the devs did previously i.e.
[IMG]http://static.ongamers.com/uploads/scale_super/0/22/3284-csgo_christmasbulbs.png[/IMG]
I found the model (holiday lightbulb) in the hammer library but it seems that there's some kind of in-house tool to procedurally generate the colors and orientation of them (also, the bulbs "glow" a bit compared to the standard model). I could be wrong but I don't think the devs would do all of those lights manually per map, would they?
Does anyone know if I can use the same method somehow (if it even exists)? If not, I can just use snapshot in 3ds max to pump out some models of my own. I'd use $selfillum for the lightbulb but I dont know if I could get that glowing sprite effect for each bulb. Any ideas?
[QUOTE=onebit;46729569]They're added automatically to move_rope[/QUOTE]
So there's no way to have them permanently applied to the ropes in my map, regardless of whether Valve toggles the holiday lights onto all ropes during the winter season? I'm looking through the move_rope/keyframe_rope properties but couldn't find anything that might allow for the lights.
[QUOTE=kinggambit;46729671]So there's no way to have them permanently applied to the ropes in my map, regardless of whether Valve toggles the holiday lights onto all ropes during the winter season? I'm looking through the move_rope/keyframe_rope properties but couldn't find anything that might allow for the lights.[/QUOTE]
Only way to make it permanent is have the servers running it use sv_holiday_mode 1
[QUOTE=residntevl;46732316]Only way to make it permanent is have the servers running it use sv_holiday_mode 1[/QUOTE]
ah shame. I think I'm going to just model my own lights and use selfillum.
[QUOTE=kinggambit;46734736]ah shame. I think I'm going to just model my own lights and use selfillum.[/QUOTE]
You could probably just make a custom rope texture if your lights aren't supposed to be seen from up close. But even then, I doubt most people would pay attention to the lightbulbs being flat.
[QUOTE=kinggambit;46734736]ah shame. I think I'm going to just model my own lights and use selfillum.[/QUOTE]
I can't remember if Valve ever got around to preventing point_servercommand from changing things but you might be able to use that to get away with it.
[QUOTE=wazanator;46737191]I can't remember if Valve ever got around to preventing point_servercommand from changing things but you might be able to use that to get away with it.[/QUOTE]
It is a dangerous entity if used maliciously, but it is quite useful in some types of maps so removing or nerfing it would be detrimental in some cases.
In my 10 years of playing Source games, I've only seen it used maliciously in the wild once on a map for CSS:ZM. I stumbled upon it by a chance encounter with the person that made the map who said the server that we were on was collateral damage and the map was only intended to knock off another server.
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