• Source engine base files with fixed env_projectedtexture
    4 replies, posted
im stupid
[url]https://dl.dropboxusercontent.com/u/3779442/Jacobsmod/jacobs_mod.7z[/url] hope its what you need. Its a source mod.
very stupid
[url]https://developer.valvesoftware.com/wiki/Env_projectedtexture/fixes[/url] You "can't cpp" but this tells you everything you need. [editline]3rd November 2014[/editline] If you switch your lightmappedgeneric texture to sdk_lightmappedgeneric the attenuation will work. [editline]3rd November 2014[/editline] Oh I got you a early build let me compile it again for you.
end me
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