• Exchange Innovation
    6 replies, posted
My first Zombie Escape map ! I'd made some changes/adds to that Total Erase map of the EP2 contest, to a brand new zombies escape map ! Exchange Innovation is a zombie escape map designed for a fresh and new experience for you ! With 3 difficulties, each one opens a new area to explore and escape the zombies. [t]http://cloud-4.steampowered.com/ugc/49867799041228941/6E6EC013A075254636C03DC4E97A7338E5A695B7/[/t][t]http://cloud-4.steampowered.com/ugc/49867799041251680/EBE3332E7759AC669C75E6B031CDE1E874E17C97/[/t] [t]http://cloud-4.steampowered.com/ugc/49867799041241267/92398190106827E74B72679826CFBD41748BB62D/[/t] [t]http://cloud-4.steampowered.com/ugc/49867799041245533/9CFA5B6FB1B51D45178AAB4C0CA3AC33A6A394B8/[/t] Download links: [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=350725122[/URL] [URL]http://csgo.gamebanana.com/maps/183751[/URL] Feedbacks are always welcome !
You had me at dynamic events. Checking it soon.
Love the use of the Black Mesa Models. The first screenshot just screams ze_boatescape though.
[QUOTE=adamsz;46632750]Love the use of the Black Mesa Models. The first screenshot just screams ze_boatescape though.[/QUOTE] A bit less square :v: [QUOTE=Talvy;46632285]You got me at dynamic events. Checking it soon.[/QUOTE] I had removed them after a playtest, some events were off timing, but i'm planning to fix and re-add them soon. Thanks !
That reminds me, Hasn't anyone made a half life zombie escape map using materials from Black Mesa?
Just updated the map, changed the spawn to make the map compatible with most zombie escape servers, with zombies spawning in the humans crowd or teleporting back to the spawn. Pictures of the new area: [t]http://i.imgur.com/Gu9Irb8.jpg[/t] [t]http://i.imgur.com/tmvKxfw.jpg[/t] Hope you like it !
Just updated the map ! [t]http://i.imgur.com/BqT1KMM.jpg[/t] Here's the changelog for the version v1b: - Remade main hall area. - Entrance to the main hall now closes for 6 seconds. - Maintenance area is now harder to hold on hard difficulty. - Boats no longer keeps glowing between rounds. - Water now does more damage. - Music volume is now 40% lower. - Visibility distances for the area block signs were increased. - Changed train area near spawn (fallback to the pre-beta style). - Added functional elevator for the elevator area. - Added radar and spectate image - Other small fixes.
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