• Weird water and 3D skybox shadows
    5 replies, posted
Dear Users! I have been fiddling around with this issue for a day, and need your help. My water surface has weird cubemap and an outline, and my 3D skybox' shadows are not lining up wiht my map. Heres a picture of the issue: [url]http://imgur.com/DxJzXSm[/url] I have a light_enviroment in my 3d skybox area, and env_sun in the main map (both sharing the same angles), the skybox has a 32 lighmap value in the 3d skybox, and 64 in the main map, i have 1 cubemap above the water, i built cubemaps ingame, and i am compiling the map on fast vvis and fast vrad. The water does not reach the bottom of the map, but does go over the displacement by a large bit. Other water sources are built similarly and they have missing cubemap textures on the surface as well. Any help is very much appreciated! Best Regards, Papi
I'm going to say this now, fast vvis is probably your issue. Try running full vvis, and if that does not resolve the issue, post the compile log.
[QUOTE=GaleTheHusky;46696398]I'm going to say this now, fast vvis is probably your issue. Try running full vvis, and if that does not resolve the issue, post the compile log.[/QUOTE] I did a full vbsp, full vvis, full vrad. The problem still exists an the same before. Here's my compile log: [CODE] ** Executing... ** Command: "E:\Program Files\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe" ** Parameters: -game "E:\Program Files\Steam\SteamApps\common\Half-Life 2\hl2" "E:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gms_frozen_tundra.vmf" Valve Software - vbsp.exe (May 15 2014) 4 threads materialPath: E:\Program Files\Steam\SteamApps\common\Half-Life 2\hl2\materials Loading E:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gms_frozen_tundra.vmf Could not locate 'GameData' key in e:\program files\steam\steamapps\common\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/gms_frozen_tundra/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/gms_frozen_tundra/nature/blendrocksgrass006a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material /SNOW-SAND doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material HALFLIFE/BLACK doesn't have a $bottommaterial error: material NATURE/SNOWFLOOR002A doesn't have a $bottommaterial done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gms_frozen_tundra.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (12659 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 117 texinfos to 41 Reduced 23 texdatas to 16 (971 bytes to 539) Writing E:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gms_frozen_tundra.bsp 1 second elapsed ** Executing... ** Command: "E:\Program Files\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe" ** Parameters: -game "E:\Program Files\Steam\SteamApps\common\Half-Life 2\hl2" "E:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gms_frozen_tundra" Valve Software - vvis.exe (May 15 2014) 4 threads reading e:\program files\steam\steamapps\common\garrysmod\garrysmod\maps\gms_frozen_tundra.bsp reading e:\program files\steam\steamapps\common\garrysmod\garrysmod\maps\gms_frozen_tundra.prt 835 portalclusters 1941 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1316) Optimized: 0 visible clusters (0.00%) Total clusters visible: 690569 Average clusters visible: 827 Building PAS... Average clusters audible: 827 visdatasize:181252 compressed from 187040 writing e:\program files\steam\steamapps\common\garrysmod\garrysmod\maps\gms_frozen_tundra.bsp 21 minutes, 56 seconds elapsed ** Executing... ** Command: "E:\Program Files\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe" ** Parameters: -game "E:\Program Files\Steam\SteamApps\common\Half-Life 2\hl2" "E:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gms_frozen_tundra" Valve Software - vrad.exe SSE (May 15 2014) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading e:\program files\steam\steamapps\common\garrysmod\garrysmod\maps\gms_frozen_tundra.bsp Setting up ray-trace acceleration structure... Done (1.73 seconds) 2384 faces 12933581 square feet [1862435584.00 square inches] 209 Displacements 4639482 Square Feet [668085440.00 Square Inches] 2384 patches before subdivision 55198 patches after subdivision sun extent from map=0.000000 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11) transfers 1134167, max 638 transfer lists: 8.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(16492, 15008, 12243) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(4284, 3290, 3221) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(969, 579, 607) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(416, 415, 465) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(99, 95, 108) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(51, 67, 77) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(14, 18, 21) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(8, 12, 14) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(2, 4, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(1, 2, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(0, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(0, 0, 1) Build Patch/Sample Hash Table(s).....Done<0.0598 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 31/8192 372/98304 ( 0.4%) brushsides 186/65536 1488/524288 ( 0.3%) planes 404/65536 8080/1310720 ( 0.6%) vertexes 2575/65536 30900/786432 ( 3.9%) nodes 2322/65536 74304/2097152 ( 3.5%) texinfos 41/12288 2952/884736 ( 0.3%) texdata 16/2048 512/65536 ( 0.8%) dispinfos 209/0 36784/0 ( 0.0%) disp_verts 16929/0 338580/0 ( 0.0%) disp_tris 26752/0 53504/0 ( 0.0%) disp_lmsamples 737320/0 737320/0 ( 0.0%) faces 2384/65536 133504/3670016 ( 3.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 281/65536 15736/3670016 ( 0.4%) leaves 2326/65536 74432/2097152 ( 3.5%) leaffaces 2251/65536 4502/131072 ( 3.4%) leafbrushes 1663/65536 3326/131072 ( 2.5%) areas 4/256 32/2048 ( 1.6%) surfedges 10918/512000 43672/2048000 ( 2.1%) edges 5730/256000 22920/1024000 ( 2.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 4/32768 48/393216 ( 0.0%) waterstrips 3/32768 30/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 42/65536 84/131072 ( 0.1%) cubemapsamples 8/1024 128/16384 ( 0.8%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1761128/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 181252/16777216 ( 1.1%) entdata [variable] 24063/393216 ( 6.1%) LDR ambient table 2326/65536 9304/262144 ( 3.5%) HDR ambient table 2326/65536 9304/262144 ( 3.5%) LDR leaf ambient 12043/65536 337204/1835008 (18.4%) HDR leaf ambient 2326/65536 65128/1835008 ( 3.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3468 ( 0.0%) pakfile [variable] 954987/0 ( 0.0%) physics [variable] 12659/4194304 ( 0.3%) physics terrain [variable] 66911/1048576 ( 6.4%) Level flags = 0 Total triangle count: 5026 Writing e:\program files\steam\steamapps\common\garrysmod\garrysmod\maps\gms_frozen_tundra.bsp 36 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "E:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gms_frozen_tundra.bsp" "E:\Program Files\Steam\SteamApps\common\Half-Life 2\hl2\maps\gms_frozen_tundra.bsp" [/CODE]
Check the texture config files for all those that feature the "A doesn't have a $bottommaterial" error. It seems they have been set-up as water, whilst they shouldn't be. Several different heights of non-cheap water = breaking stuff.
[QUOTE=Spherix;46697109]Check the texture config files for all those that feature the "A doesn't have a $bottommaterial" error. It seems they have been set-up as water, whilst they shouldn't be. Several different heights of non-cheap water = breaking stuff.[/QUOTE] I fixed the bottommaterial issue, and had black water for a while, but found a water material that actually worked, but on one area i am still getting the weird outline, and the shadows are still stupid from the 3dskybox :D Heres my compile again: [CODE] ** Executing... ** Command: "E:\Program Files\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe" ** Parameters: -game "E:\Program Files\Steam\SteamApps\common\Half-Life 2\hl2" "E:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gms_frozen_tundra.vmf" Valve Software - vbsp.exe (May 15 2014) 4 threads materialPath: E:\Program Files\Steam\SteamApps\common\Half-Life 2\hl2\materials Loading E:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gms_frozen_tundra.vmf Could not locate 'GameData' key in e:\program files\steam\steamapps\common\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/gms_frozen_tundra/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/gms_frozen_tundra/nature/blendrocksgrass006a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gms_frozen_tundra.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (12283 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 112 texinfos to 30 Reduced 26 texdatas to 18 (1235 bytes to 772) Writing E:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gms_frozen_tundra.bsp 1 second elapsed ** Executing... ** Command: "E:\Program Files\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe" ** Parameters: -game "E:\Program Files\Steam\SteamApps\common\Half-Life 2\hl2" "E:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gms_frozen_tundra" Valve Software - vvis.exe (May 15 2014) 4 threads reading e:\program files\steam\steamapps\common\garrysmod\garrysmod\maps\gms_frozen_tundra.bsp reading e:\program files\steam\steamapps\common\garrysmod\garrysmod\maps\gms_frozen_tundra.prt 835 portalclusters 1941 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1558) Optimized: 0 visible clusters (0.00%) Total clusters visible: 690569 Average clusters visible: 827 Building PAS... Average clusters audible: 827 visdatasize:181252 compressed from 187040 writing e:\program files\steam\steamapps\common\garrysmod\garrysmod\maps\gms_frozen_tundra.bsp 25 minutes, 58 seconds elapsed ** Executing... ** Command: "E:\Program Files\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe" ** Parameters: -game "E:\Program Files\Steam\SteamApps\common\Half-Life 2\hl2" "E:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gms_frozen_tundra" Valve Software - vrad.exe SSE (May 15 2014) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading e:\program files\steam\steamapps\common\garrysmod\garrysmod\maps\gms_frozen_tundra.bsp Setting up ray-trace acceleration structure... Done (1.72 seconds) 1804 faces 12449399 square feet [1792713472.00 square inches] 209 Displacements 4639482 Square Feet [668085440.00 Square Inches] 1804 patches before subdivision 21478 patches after subdivision sun extent from map=0.000000 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4) transfers 573524, max 215 transfer lists: 4.4 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(16220, 14694, 11715) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(4282, 3288, 3218) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(969, 578, 606) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(416, 415, 465) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(99, 95, 108) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(51, 67, 77) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(14, 18, 21) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(8, 12, 14) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(2, 4, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(1, 2, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(0, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(0, 0, 1) Build Patch/Sample Hash Table(s).....Done<0.0376 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 30/8192 360/98304 ( 0.4%) brushsides 180/65536 1440/524288 ( 0.3%) planes 400/65536 8000/1310720 ( 0.6%) vertexes 2031/65536 24372/786432 ( 3.1%) nodes 2322/65536 74304/2097152 ( 3.5%) texinfos 30/12288 2160/884736 ( 0.2%) texdata 18/2048 576/65536 ( 0.9%) dispinfos 209/0 36784/0 ( 0.0%) disp_verts 16929/0 338580/0 ( 0.0%) disp_tris 26752/0 53504/0 ( 0.0%) disp_lmsamples 737320/0 737320/0 ( 0.0%) faces 1804/65536 101024/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 259/65536 14504/3670016 ( 0.4%) leaves 2326/65536 74432/2097152 ( 3.5%) leaffaces 1622/65536 3244/131072 ( 2.5%) leafbrushes 1638/65536 3276/131072 ( 2.5%) areas 4/256 32/2048 ( 1.6%) surfedges 8274/512000 33096/2048000 ( 1.6%) edges 4423/256000 17692/1024000 ( 1.7%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 4/32768 48/393216 ( 0.0%) waterstrips 5/32768 50/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 78/65536 156/131072 ( 0.1%) cubemapsamples 8/1024 128/16384 ( 0.8%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 809316/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 181252/16777216 ( 1.1%) entdata [variable] 24063/393216 ( 6.1%) LDR ambient table 2326/65536 9304/262144 ( 3.5%) HDR ambient table 2326/65536 9304/262144 ( 3.5%) LDR leaf ambient 11276/65536 315728/1835008 (17.2%) HDR leaf ambient 2326/65536 65128/1835008 ( 3.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3468 ( 0.0%) pakfile [variable] 957043/0 ( 0.0%) physics [variable] 12283/4194304 ( 0.3%) physics terrain [variable] 66911/1048576 ( 6.4%) Level flags = 0 Total triangle count: 3630 Writing e:\program files\steam\steamapps\common\garrysmod\garrysmod\maps\gms_frozen_tundra.bsp 27 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "E:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gms_frozen_tundra.bsp" "E:\Program Files\Steam\SteamApps\common\Half-Life 2\hl2\maps\gms_frozen_tundra.bsp" [/CODE] And heres the issue in screen: [url]http://imgur.com/6ZXieCH[/url] [editline]12th December 2014[/editline] I replaced my 3 water sources with only one big one and it fixed the issue. Now only the 3D skybox shadows remain. Any ideas? :(
I fixed it by having a sun shine directly down. That was the best idea i had, thank you all for your help!
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