I recently fixed a problem with "junkola.mdl", and I have compiled my map, and it worked.
[b]Edit:[/b]
junkola error isn't fixed..
I added a bunch of stuff, (needed), and I compiled.
This time I got in game, but as It was going to run my map, and error appeared, again.
Host_EndGame: Map coordinate extents are too large!!
Check for errors!
If you know what this error is, It would be very kind of you to help me.
If you need the Compile log, here it is.
Compile Log:
[code]
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\thecookiemonster101\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\thecookiemonster101\counter-strike source\cstrike" "C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2"
Valve Software - vbsp.exe (Dec 11 2006)
8 threads
materialPath: c:\program files (x86)\steam\steamapps\thecookiemonster101\counter-strike source\cstrike\materials
Loading C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2.vmf
Brush 62210, Side 5: duplicate plane
Brush 62211, Side 5: duplicate plane
Brush 62211: FloatPlane: bad normal
Side 6
Texture: TOOLS/TOOLSNODRAW
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\thecookiemonster101\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\thecookiemonster101\counter-strike source\cstrike" "C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2"
Valve Software - vvis.exe (Nov 8 2007)
8 threads
reading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
reading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.prt
LoadPortals: couldn't read c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\thecookiemonster101\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\thecookiemonster101\counter-strike source\cstrike" "C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
8 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
1282 faces
1 degenerate faces
338565 square feet [48753496.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1281 patches before subdivision
13345 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 1216809, max 567
transfer lists: 9.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 353/8192 4236/98304 ( 4.3%)
brushsides 2522/65536 20176/524288 ( 3.8%)
planes 2474/65536 49480/1310720 ( 3.8%)
vertexes 2792/65536 33504/786432 ( 4.3%)
nodes 931/65536 29792/2097152 ( 1.4%)
texinfos 238/12288 17136/884736 ( 1.9%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1282/65536 71792/3670016 ( 2.0%)
hdr faces 1282/65536 71792/3670016 ( 2.0%)
origfaces 743/65536 41608/3670016 ( 1.1%)
leaves 946/65536 30272/2097152 ( 1.4%)
leaffaces 1433/65536 2866/131072 ( 2.2%)
leafbrushes 734/65536 1468/131072 ( 1.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 8672/512000 34688/2048000 ( 1.7%)
edges 5299/256000 21196/1024000 ( 2.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 86/32768 860/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1440/65536 2880/131072 ( 2.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 392656/0 ( 0.0%)
HDR lightdata [variable] 392656/0 ( 0.0%)
visdata [variable] 40214/16777216 ( 0.2%)
entdata [variable] 12972/393216 ( 3.3%)
LDR leaf ambient 946/65536 22704/1572864 ( 1.4%)
HDR leaf ambient 946/65536 22704/1572864 ( 1.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1300 ( 0.1%)
pakfile [variable] 174427/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 120836/4194304 ( 2.9%)
==== Total Win32 BSP file data space used: 1614349 bytes ====
Total triangle count: 3210
Writing c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
4 seconds elapsed
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
8 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
1282 faces
1 degenerate faces
338565 square feet [48753496.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1281 patches before subdivision
13345 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 1216809, max 567
transfer lists: 9.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0064 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 353/8192 4236/98304 ( 4.3%)
brushsides 2522/65536 20176/524288 ( 3.8%)
planes 2474/65536 49480/1310720 ( 3.8%)
vertexes 2792/65536 33504/786432 ( 4.3%)
nodes 931/65536 29792/2097152 ( 1.4%)
texinfos 238/12288 17136/884736 ( 1.9%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1282/65536 71792/3670016 ( 2.0%)
hdr faces 1282/65536 71792/3670016 ( 2.0%)
origfaces 743/65536 41608/3670016 ( 1.1%)
leaves 946/65536 30272/2097152 ( 1.4%)
leaffaces 1433/65536 2866/131072 ( 2.2%)
leafbrushes 734/65536 1468/131072 ( 1.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 8672/512000 34688/2048000 ( 1.7%)
edges 5299/256000 21196/1024000 ( 2.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 86/32768 860/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1440/65536 2880/131072 ( 2.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 392656/0 ( 0.0%)
HDR lightdata [variable] 392656/0 ( 0.0%)
visdata [variable] 40214/16777216 ( 0.2%)
entdata [variable] 12972/393216 ( 3.3%)
LDR leaf ambient 946/65536 22704/1572864 ( 1.4%)
HDR leaf ambient 946/65536 22704/1572864 ( 1.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1300 ( 0.1%)
pakfile [variable] 174427/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 120836/4194304 ( 2.9%)
==== Total Win32 BSP file data space used: 1614349 bytes ====
Total triangle count: 3210
Writing c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2.bsp" "c:\program files (x86)\steam\steamapps\thecookiemonster101\counter-strike source\cstrike\maps\dr_citymap2.bsp"
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\thecookiemonster101\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\thecookiemonster101\counter-strike source\cstrike" +map "dr_citymap2"
[/code]
Your map is too big.
Make it atleast a good 1024 units away from the end of the grid.
That, and
Brush 62210, Side 5: duplicate plane
Brush 62211, Side 5: duplicate plane
Brush 62211: FloatPlane: bad normal
Side 6
There is something wrong with those particular brushes.
How to check a certain brush:
View --> Go to brush number
Then try brushes 62210 and 62211.
It's only 4557.0 x 3765.0 units (if I select all of it),
and 1/4 of its void... (unused)
I have 2 skybox areas, 1 is for the actual map,
and The other one is for a 3D Skybox.
Please use [noparse][code][/code][/noparse] tags when posting compile logs
[editline]06:28PM[/editline]
[QUOTE=therawr901;21986828]I
[B]I have 2 skybox areas[/B], 1 is for the actual map,
and The other one is for a 3D Skybox.[/QUOTE]
what
[QUOTE=playelite;21986926]Please use [noparse][code][/code][/noparse] tags when posting compile logs
[editline]06:28PM[/editline]
what[/QUOTE]
I didn't know if html code worked on here...
2 skybox areas, MEANING I have 1 skybox surrounding with my actual map, 1 skybox surrounding a sky_camera for 3D skybox.
[QUOTE=therawr901;21987139]I didn't know if html code worked on here...
2 skybox areas, MEANING I have 1 skybox surrounding with my actual map, 1 skybox surrounding a sky_camera for 3D skybox., READ PLEASE.[/QUOTE]
There should only be one area separate from the general map for a skybox, if a 3d one is used. If you are talking about the skybox textured brushes appended to the main playable map area, that is just considered part of the playable area.
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