Some map im making for the d3vine community.
[B][U]In case people didnt know, this is not finished.[/U][/B]
complete copy paste from their fourm.
[b][color=#BF0000]A Shop[/color][/b]
[img]http://img715.imageshack.us/img715/7781/rpthingy0000.jpg[/img]
Inside
[img]http://img689.imageshack.us/img689/46/rpthingy0001.jpg[/img]
Back Room
[img]http://img18.imageshack.us/img18/8021/rpthingy0002.jpg[/img]
[img]http://img64.imageshack.us/img64/9757/rpthingy0007.jpg[/img]
[img]http://img64.imageshack.us/img64/5492/rpthingy0008.jpg[/img]
Wooden Shack and Abandoned Stone Tower
[img]http://img64.imageshack.us/img64/3530/rpthingy0009.jpg[/img]
Shack, Small, made for a friend as lols
[img]http://img64.imageshack.us/img64/7120/rpthingy0010.jpg[/img]
Base Floor Of tower, crashed when i was taking pictures and i wanna map but basically 3 floors, 2nd floor has 3 openings blocked by wood guards that can be opened and closed to shoot out from and 1 window to look out of, 3rd floor, is just a empty floor to put shit.
It has electric wires interweaved in the stone for power :P :P
[img]http://img64.imageshack.us/img64/4638/rpthingy0011.jpg[/img]
[b][color=#0000FF][size=175]UPDATE[/size][/color][/b]
I removed the roof to the tower and made a Green House(some shit with windows)
[img]http://img716.imageshack.us/img716/8317/rpthingy0016.jpg[/img]
2nd Floor of tower
[img]http://img716.imageshack.us/img716/6328/rpthingy0013.jpg[/img]
Wooden panel to shoot out of
[img]http://img27.imageshack.us/img27/2791/rpthingy0014.jpg[/img]
Third Floor
[img]http://img651.imageshack.us/img651/3753/rpthingy0015.jpg[/img]
[b][color=#0000FF][size=175]UPDATE[/size][/color][/b]
[size=150]
Added combine walls not citadel ones. THEY ARE NOT FINAL[/size]
[img]http://img691.imageshack.us/img691/6508/rpthingy0018.jpg[/img]
[img]http://img13.imageshack.us/img13/4296/rpthingy0017.jpg[/img]
[img]http://img13.imageshack.us/img13/995/rpthingy0021h.jpg[/img]
[img]http://img682.imageshack.us/img682/6474/rpthingy0022.jpg[/img]
Added A Combine Gate YES I KNOW ITS FLOATING
[img]http://img13.imageshack.us/img13/8299/rpthingy0019.jpg[/img]
[img]http://img682.imageshack.us/img682/935/rpthingy0020.jpg[/img]
[b][color=#0000FF][size=175]UPDATE[/size][/color][/b]
Start of the 3D Sky Box, destroyed buildings and shit will be added last.
[img]http://img190.imageshack.us/img190/1404/rpthingy0036.jpg[/img]
This is the lobby or entrance to nexus, basically behind one door is just a general room with human tech, beyond that is the hallway where combine on inside of nexus can either disallow or allow people access via the buttons on the door, but the Civil Protection Over watch(admin class) if needed can release toxin gas into the hallway killing anyone inside due to the ventilated floors and airtight doors via a button which only works for the class Over Watch. Well hope that slows down the raids.
[img]http://img687.imageshack.us/img687/3328/sdkcombine0000.jpg[/img]
[img]http://img85.imageshack.us/img85/235/sdkcombine0001.jpg[/img]
[img]http://img686.imageshack.us/img686/8789/sdkcombine0002.jpg[/img]
[img]http://img704.imageshack.us/img704/8312/sdkcombine0003.jpg[/img]
[color=#FF0000]this is the last door which gives entrance to where CP's will spawn.[/color]
[img]http://img109.imageshack.us/img109/3046/subway0000.jpg[/img]
[img]http://img94.imageshack.us/img94/9529/subway0001.jpg[/img]
[img]http://img36.imageshack.us/img36/5982/subway0002.jpg[/img]
Lighting is still being tweeked and the actually details of the walls and stuff will be added later.
[b]NOTE[/b] The lighting is 15% brighter in game.
[url]http://img695.imageshack.us/slideshow/webplayer.php?id=rpthingy0023.jpg[/url]
A slide show of 13 others that i was too lazy to put img tags on.
Right.
It looks like you took a bunch of those VMF's from the VMF Dump thread([url]http://www.facepunch.com/showthread.php?t=838164[/url]) and took some of laserpanda's map and some of my map
Could at least give some credit to the respected mappers
T'is very blocky.
And what sorta name is rp_thingy
Only thing i took was the unfinished apartment building.
It just really isn't that good.. everything is blocky and most of the textures don't make any sense.
[QUOTE=HoliestCow;19828088]Only thing i took was the unfinished apartment building.[/QUOTE]
Make it yourself. You'll get disrespected for ripping off of other people's maps and throwing it into your own.
I didnt, he released it in the vmf dump saying free for all to use. I didnt claim it as my own.
Everything else i did make my self.
[QUOTE=HoliestCow;19828535]I didnt, he released it in the vmf dump saying free for all to use. I didnt claim it as my own.
Everything else i did make my self.[/QUOTE]
It's still the same point. Make it yourself instead of throwing other people's work into your map.
Alright, well next time i wont do that.
What i don't get is why on every block of images you have a note saying which bits aren't complete. Why not show images (that easily fit on the page) of areas that are finished?
Door frames.
[QUOTE=~ZOMG;19829515]Door frames.[/QUOTE]
This. Door frames will make it look ALOT more detailed, even though it sometimes is not.
[QUOTE=HoliestCow;19828651]Alright, well next time i wont do that.[/QUOTE]
This time you won't do that.
Blocky, stolen map parts, bad textures.
Making a map for a DarkRP community that calls itself serious. I lol'd
Textures arnt final, reason its not finished, blocky, its not finished why make it not blocky when i may want to change that area in the end, no stolen content except the unfinished apartments that was given ( technically not stolen) which in the end I finished.
D3vine isn't a bad RP; it's definitely the most serious DarkRP server I've played.
Thanks sirrus but lets no talk about that, lets talk about how my map failed :)
[QUOTE=HoliestCow;19850910]Thanks sirrus but lets no talk about that, lets talk about how my map failed :)[/QUOTE]
Yeah about that. The only thing I like about it is the combine base. It looks nice except for the weird triangular windows. Other than that, the textures look way off and in a few spots the geometry looks a bit off.
Make the sewer in the last three shots more like a sewer and less like a filthy hospital. Sewers are usually cramped and full of trash and junk, not wide open empty rooms.
And if you want a rebel outpost look, try replaying Route Kanal in Half-Life 2.
in the last 3 pictures ive edited that part a lot more, i put a lot more trash in it and it also has a darker lighting setting, ill get more pictures up later after mass effect 2 :D
*facepalms*
You're doing the [url=http://www.interlopers.net/tutorials/6549]door frames[/url] wrong.
[QUOTE=HighdefGE;19864215]You're doing the [url=http://www.interlopers.net/tutorials/6549]door frames[/url] wrong.[/QUOTE]
How can you tell from the screenshots?
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