• My map crashes while trying to run it.
    7 replies, posted
When I compile my map then there are no errors but when I load it in ep2 then it crashes game. I dunno what causes it but I made some random map later with just box and it works correctly. Also I tried to remove everything from map and leave skybox only but it was crashing too. Tried to save it to another vmf too but same.
That's weird. Would you post your compile log here?
[QUOTE=HighdefGE;22104245]That's weird. Would you post your compile log here?[/QUOTE] [b] I posted new compile log[/b] [code] ** Executing... ** Command: "c:\program files\steam\steamapps\darmonius\sourcesdk\bin\source2007\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\darmonius\half-life 2 episode two\ep2" "C:\Program Files\STEAM\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno" Valve Software - vbsp.exe (May 19 2009) 2 threads materialPath: c:\program files\steam\steamapps\darmonius\half-life 2 episode two\ep2\materials Loading C:\Program Files\STEAM\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.vmf fixing up env_cubemap materials on brush sides... env_cubemap pointing at deleted brushside near (-928, -668, 290) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 14 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\STEAM\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.prt...Building visibility clusters... done (0) material "skybox/mpa121rt" not found. Can't load skybox file skybox/mpa121 to build the default cubemap! Can't load skybox file skybox/mpa121 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (49495 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 500 texinfos to 206 Reduced 54 texdatas to 38 (2189 bytes to 1566) Writing C:\Program Files\STEAM\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.bsp 1 second elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\darmonius\sourcesdk\bin\source2007\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\darmonius\half-life 2 episode two\ep2" "C:\Program Files\STEAM\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno" Valve Software - vvis.exe (May 19 2009) 2 threads reading c:\program files\steam\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.bsp reading c:\program files\steam\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.prt 196 portalclusters 475 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (23) Optimized: 35 visible clusters (0.00%) Total clusters visible: 22509 Average clusters visible: 114 Building PAS... Average clusters audible: 179 visdatasize:11162 compressed from 12544 writing c:\program files\steam\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.bsp 23 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\darmonius\sourcesdk\bin\source2007\bin\vrad.exe" ** Parameters: -both -game "c:\program files\steam\steamapps\darmonius\half-life 2 episode two\ep2" "C:\Program Files\STEAM\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno" Valve Software - vrad.exe SSE (May 19 2009) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.bsp Setting up ray-trace acceleration structure... Done (0.87 seconds) 715 faces 2101273 square feet [302583424.00 square inches] 46 Displacements 533239 Square Feet [76786544.00 Square Inches] 715 patches before subdivision 11531 patches after subdivision 8 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3) transfers 241084, max 217 transfer lists: 1.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(45661, 48967, 30477) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(7081, 7346, 3519) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(1623, 1659, 704) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(395, 395, 150) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(101, 100, 36) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(26, 26, 9) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(7, 7, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(2, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0198 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4) FinalLightFace Done 0 of 1 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 144/8192 1728/98304 ( 1.8%) brushsides 946/65536 7568/524288 ( 1.4%) planes 476/65536 9520/1310720 ( 0.7%) vertexes 983/65536 11796/786432 ( 1.5%) nodes 484/65536 15488/2097152 ( 0.7%) texinfos 206/12288 14832/884736 ( 1.7%) texdata 38/2048 1216/65536 ( 1.9%) dispinfos 46/0 8096/0 ( 0.0%) disp_verts 3726/0 74520/0 ( 0.0%) disp_tris 5888/0 11776/0 ( 0.0%) disp_lmsamples 393088/0 393088/0 ( 0.0%) faces 715/65536 40040/3670016 ( 1.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 416/65536 23296/3670016 ( 0.6%) leaves 487/65536 15584/2097152 ( 0.7%) leaffaces 747/65536 1494/131072 ( 1.1%) leafbrushes 347/65536 694/131072 ( 0.5%) areas 2/256 16/2048 ( 0.8%) surfedges 4934/512000 19736/2048000 ( 1.0%) edges 2959/256000 11836/1024000 ( 1.2%) LDR worldlights 8/8192 704/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 52/32768 520/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 963/65536 1926/131072 ( 1.5%) cubemapsamples 8/1024 128/16384 ( 0.8%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 491300/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 11162/16777216 ( 0.1%) entdata [variable] 17130/393216 begin_of_the_skype_highlighting**************17130/393216******end_of_the_skype_highlighting ( 4.4%) LDR ambient table 487/65536 1948/262144 ( 0.7%) HDR ambient table 487/65536 1948/262144 ( 0.7%) LDR leaf ambient 1960/65536 54880/1835008 ( 3.0%) HDR leaf ambient 487/65536 13636/1835008 ( 0.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3358 ( 0.0%) pakfile [variable] 11620/0 ( 0.0%) physics [variable] 49495/4194304 ( 1.2%) physics terrain [variable] 23958/1048576 ( 2.3%) Level flags = 0 Total triangle count: 1840 Writing c:\program files\steam\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.bsp 20 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\STEAM\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.bsp" "c:\program files\steam\steamapps\darmonius\half-life 2 episode two\ep2\maps\RP_Village_Of_Treno.bsp" [/code]
[quote][code]entdata [variable] 17130/393216 begin_of_the_skype_highlighting**************17130/393216******end_of_the_skype_highlighting ( 4.4%) LDR [/code][/quote] :raise:
env_cubemap pointing at deleted brushside near (-928, -668, 290) And dispinfos 46/0 8096/0 ( 0.0%) disp_verts 3726/0 74520/0 ( 0.0%) disp_tris 5888/0 11776/0 ( 0.0%) disp_lmsamples 393088/0 393088/0 ( 0.0%) Those look very odd
[QUOTE=IronPhoenix;22109044]env_cubemap pointing at deleted brushside near (-928, -668, 290) And dispinfos 46/0 8096/0 ( 0.0%) disp_verts 3726/0 74520/0 ( 0.0%) disp_tris 5888/0 11776/0 ( 0.0%) disp_lmsamples 393088/0 393088/0 ( 0.0%) Those look very odd[/QUOTE] Was working before. I dunno why it won't atm.
My point being you cannot have 46 out of 0 available.
[QUOTE=IronPhoenix;22113455]My point being you cannot have 46 out of 0 available.[/QUOTE] Ye, ye, I get it, but still I dunno why it changed, it's like it got deleted but is visible in hammer. Hmmm...
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