When I compile my map then there are no errors but when I load it in ep2 then it crashes game.
I dunno what causes it but I made some random map later with just box and it works correctly.
Also I tried to remove everything from map and leave skybox only but it was crashing too.
Tried to save it to another vmf too but same.
That's weird. Would you post your compile log here?
env_cubemap pointing at deleted brushside near (-928, -668, 290)
And
dispinfos 46/0 8096/0 ( 0.0%)
disp_verts 3726/0 74520/0 ( 0.0%)
disp_tris 5888/0 11776/0 ( 0.0%)
disp_lmsamples 393088/0 393088/0 ( 0.0%)
Those look very odd
[QUOTE=IronPhoenix;22109044]env_cubemap pointing at deleted brushside near (-928, -668, 290)
And
dispinfos 46/0 8096/0 ( 0.0%)
disp_verts 3726/0 74520/0 ( 0.0%)
disp_tris 5888/0 11776/0 ( 0.0%)
disp_lmsamples 393088/0 393088/0 ( 0.0%)
Those look very odd[/QUOTE]
Was working before. I dunno why it won't atm.
My point being you cannot have 46 out of 0 available.
[QUOTE=IronPhoenix;22113455]My point being you cannot have 46 out of 0 available.[/QUOTE]
Ye, ye, I get it, but still I dunno why it changed, it's like it got deleted but is visible in hammer. Hmmm...
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