• Larger Lighting?
    8 replies, posted
I was working again on my map, which really needs to be finished, how to make the lighter illuminate the environment more and farther, so it isn't mainly all dark. Thanks.
If you mean exterior lighting so it looks like there is a sun as a light source, use [i]light_environment[/i], and have a look at this for the proper settings for the skybox: [url]http://developer.valvesoftware.com/wiki/Sky_list[/url]
Light_Environment
as above said, use a light_enviroment But if you want a light to be brighter for a wall or something change the fourth set of tripple numerals. For example. - 255 255 255 200 you would change to 255 255 500.
Thanks Livewire, that's what I meant. I actually decided to make it a night map since playing gm_blackgrass, which I liked because it allows the police car lights I made to really light up. Wait, do you mean BrightnessHDR?
[QUOTE=TheNerdPest14;19802677]Thanks Livewire, that's what I meant. I actually decided to make it a night map since playing gm_blackgrass, which I liked because it allows the police car lights I made to really light up. Wait, do you mean BrightnessHDR?[/QUOTE] No problem, if it's a night map don't forget to throw in some env_sprites with the light's too, they look nice. No, just Brightness, the BrightnessHDR is used to tweak the HDR in the map.
Alright, thanks. I'll try that, and with any luck it will help light up the police precinct holding. But what I like is the electric chair room in it. >:D Make those minges FRY!
[QUOTE=TheNerdPest14;19802728]Alright, thanks. I'll try that, and with any luck it will help light up the police precinct holding. But what I like is the electric chair room in it. >:D Make those minges FRY![/QUOTE] Just so you learn something - [IMG]http://img403.imageshack.us/img403/2757/likethis.jpg[/IMG] The first three set of numerals edit the color, note how the first set is "223" rather than "255" this gave the light a slightly blue color. The fourth as you can see edits the brightness.
It worked, thanks a lot!
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