• Projected Textures: I am completely confused.
    4 replies, posted
They're just not working. Env_projectedtexture just doesn't seem to work on any map in any source game and I have no idea why. Perhaps I'm doing something wrong or there's a glitch within the entity but what ever the case, it's just not showing. I've checked the flags, forced it with an 'auto_logic', checked to see if my own flash light would work. The flashlight works, but the entity doesn't. So I thought I might ask you facepunch; seeing that I've tried everything to get it working. Is there something I'm missing?
[QUOTE=PoloXGS;20171937]Env_projectedtexture just doesn't seem to work on any map in any source game and I have no idea why. [/QUOTE] It only works in the orange box engine. [QUOTE=PoloXGS;20171937]I've checked the flags, forced it with an 'auto_logic', checked to see if my own flash light would work. The flashlight works, but the entity doesn't. So I thought I might ask you facepunch; seeing that I've tried everything to get it working. Is there something I'm missing?[/QUOTE] Is "enable shadows" set to "yes" in the env_projectedtexture's properties?
I tried doing an env_projectedtexture using "Portal" as my "current game" choice, and it would never work. So I changed the "current game" to Episode 2 and compiled the map, and it worked.
[QUOTE=Da Fat Cat v3;20173194]It only works in the orange box engine.[/QUOTE] Don't you think I know dynamic shadows from projected textures are exclusive to orangebox? :U [QUOTE=Da Fat Cat v3;20173194]Is "enable shadows" set to "yes" in the env_projectedtexture's properties?[/QUOTE] And Yes.
Your shadow settings have to be on high.
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