As far as i know there is no light_directional in ep2...so probably not without engine modifications.
[QUOTE=prop_physic;34755572]Or we will have to stick with light_envioriment.[/QUOTE]
Make a big env_projectedtexture v:v:v
[QUOTE=Firegod522;34755982]Make a big env_projectedtexture v:v:v[/QUOTE]
Eh, Light_directional is just light_environment without sky dependency, why would you need dynamic shadows (which wouldn't be orthographic?)
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