• My First Map(To Be Relased)
    8 replies, posted
So, My first map that I will release is a basic fight yard map for counterstrike sources. Progress so far as of all last night. Just the basic blocking in with no draw. Any comments or critics welcome. [url]http://imageshack.us/photo/my-images/862/95296419.jpg/[/url] [url]http://imageshack.us/photo/my-images/3/21884128.jpg/[/url] [url]http://imageshack.us/photo/my-images/687/97291715.jpg/[/url] [url]http://imageshack.us/photo/my-images/815/93066228.jpg/[/url] [url]http://imageshack.us/photo/my-images/191/15904051.jpg/[/url]
Well continue, then we'll judge you like you've never been judged before.
You need to post ingame screenshots. To go on with, you need to add environmental lighting, a skybox and additional lights where nessecery (in buildings etc). For additional features, try watching peoples tutorials, such as firegods, sphinxa's or mine. [url]http://www.youtube.com/user/darkironphoenix?feature=mhee[/url] [url]http://www.youtube.com/user/IamAsparagus[/url] [url]http://www.youtube.com/user/Mappingfiregod[/url]
[QUOTE=IronPhoenix;34406090]You need to post ingame screenshots. For additional features, try watching peoples tutorials, such as firegods, sphinxa's or mine. [url]http://www.youtube.com/user/darkironphoenix?feature=mhee[/url] [url]http://www.youtube.com/user/IamAsparagus[/url] [url]http://www.youtube.com/user/Mappingfiregod[/url][/QUOTE] Subscribed to all of them including 3kliksphilip and unbrokenjack they seem like they know what they are doing
[QUOTE=Urban-Freedom;34411212]Subscribed to all of them including 3kliksphilip and unbrokenjack they seem like they know what they are doing[/QUOTE] Unsubscribe and forget everything that 3kliksphilip has taught you, you'll never hear the end of it on the mapping forum unless you act fast.
[QUOTE=Johnny Guitar;34412477]Unsubscribe and forget everything that 3kliksphilip has taught you, you'll never hear the end of it on the mapping forum unless you act fast.[/QUOTE] Shut up. [editline]27th January 2012[/editline] He's not that bad. He has some very usefull tutorials. He said one thing that isn't a reat thing to do when making maps because its bad for optimisation, and FP had a big squirt about. Just watch some of his latest stuff.
[QUOTE=Urban-Freedom;34411212]Subscribed to all of them including 3kliksphilip and unbrokenjack they seem like they know what they are doing[/QUOTE] Stick with the three i put in and you won't go far wrong. 3kliks makes a few too many mistakes in his tutorials for my liking (he thinks you shouldn't carve because it makes it difficult to resize things), plus he is a cock.
Update added Textures and lighting. Spawn areas: [url]http://imageshack.us/photo/my-images/19/mmfyunamed0000.jpg/[/url] Main area(added displacements, crates, and got rid of some walls to help flow): [url]http://imageshack.us/photo/my-images/15/mmfyunamed0001.jpg/[/url] Downstairs with lighting: [url]http://imageshack.us/photo/my-images/593/mmfyunamed0002.jpg/[/url] Upstairs with lighting: [url]http://imageshack.us/photo/my-images/854/mmfyunamed0003.jpg/[/url] Before adding lights(way to dark): [url]http://imageshack.us/photo/my-images/28/mmfyunamed0005.jpg/[/url] Towers textured(looking sexy): [url]http://imageshack.us/photo/my-images/515/mmfyunamed0006.jpg/[/url]
Check out my last tutorial on arches to get a smoother curve. You tend not to get a point of brightness on a flourscent light, but it does tend to be more yellow. If you want to do a section of wall that has been damaged, create a wall and knock bricks out, rather than creating a large symetrical hole. No structure will be stable with a wooden bottom like that. Either make it all stone, all wood, or make it look like a stable structure.
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