I have a problem with my map. The problem is that when ever i run it it just closes the game!
I dont know why but i checked the compile log and it said that there was only a texture error and that it shouldnt be that!
I know what you are thinking! Why isnt he posting that F****** compile log!
Well i am reinstalling my pc but have the map on my eksternal drive! And cant run it right now!
So please Facepunch HELP!
You could wait till you have the compile log?
[QUOTE=IronPhoenix;19825534]You could wait till you have the compile log?[/QUOTE]
You are probably right! But if it was a common problem i would like an answer! But im sensing its not!
It would depend on what you have done to the map...which the compile log would probably show.
Although, if you call a mappers error a common issue, then yes it is.
The weird thing is that it just shuts down Gmod without any report!
You do know exclamation marks and full stops are different things, right?
Do you have any vehicles in your map?
[QUOTE=~ZOMG;19826145]You do know exclamation marks and full stops are different things, right?
Do you have any vehicles in your map?[/QUOTE]
An exclamation mark can be used in that fashion incidentally.
I know, but it seems pretty unnecessary considering he isn't exclaiming anything.
I had the same issue with a map of mine earlier. If Alt+p doesn't bring anything up, cordon off sections of the map and see which parts crash, then keep on closing in to see exactly which entity or displacement needs to be remade or deleted.
[QUOTE=~ZOMG;19826145]You do know exclamation marks and full stops are different things, right?
Do you have any vehicles in your map?[/QUOTE]
No i dont have any vehicles!
I'm not having a go, but why do you keep using exclamation marks.
Whenever I read them, my "inner dialogue" (whatever you wanna call it) shouts it.
I'm pretty fucked up :sigh:
Ok i will post the compile log now
[code]
** Executing...
** Command: "c:\program files\steam\steamapps\viksko\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\viksko\garrysmod\garrysmod" "C:\Users\Viktor\Documents\Maps(VMF)\Gmod\Rp_DevCity"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\viksko\garrysmod\garrysmod\materials
Loading C:\Users\Viktor\Documents\Maps(VMF)\Gmod\Rp_DevCity.vmf
material "rp_nev3r/concrete_yellow" not found.
Material not found!: RP_NEV3R/CONCRETE_YELLOW
Patching WVT material: maps/rp_devcity/nature/blenddirtgrass008b_lowfriction_wvt_patch
Patching WVT material: maps/rp_devcity/nature/blendrockgrass004a_wvt_patch
Patching WVT material: maps/rp_devcity/nature/blendsandgrass008a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Viktor\Documents\Maps(VMF)\Gmod\Rp_DevCity.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_06_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_06_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (187863 bytes)
Error! prop_static using model "models/props_c17/streetsign001c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/streetsign001c.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1536 texinfos to 724
Reduced 86 texdatas to 75 (2256 bytes to 1816)
Writing C:\Users\Viktor\Documents\Maps(VMF)\Gmod\Rp_DevCity.bsp
6 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\viksko\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\viksko\garrysmod\garrysmod" -fast "C:\Users\Viktor\Documents\Maps(VMF)\Gmod\Rp_DevCity"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:\users\viktor\documents\maps(vmf)\gmod\Rp_DevCity.bsp
reading c:\users\viktor\documents\maps(vmf)\gmod\Rp_DevCity.prt
1444 portalclusters
4407 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
Optimized: 121770 visible clusters (0.00%)
Total clusters visible: 1649102
Average clusters visible: 1142
Building PAS...
Average clusters audible: 1428
visdatasize:512623 compressed from 531392
writing c:\users\viktor\documents\maps(vmf)\gmod\Rp_DevCity.bsp
5 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\viksko\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\viksko\garrysmod\garrysmod" "C:\Users\Viktor\Documents\Maps(VMF)\Gmod\Rp_DevCity"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\viksko\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\users\viktor\documents\maps(vmf)\gmod\Rp_DevCity.bsp
Setting up ray-trace acceleration structure... Done (3.26 seconds)
3563 faces
5172342 square feet [744817280.00 square inches]
39 Displacements
144155 Square Feet [20758446.00 Square Inches]
3563 patches before subdivision
28235 patches after subdivision
sun extent from map=-1.000000
10 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (44)
transfers 3170644, max 717
transfer lists: 24.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(55474, 52479, 39208)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(8760, 7237, 4291)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(1672, 1182, 500)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(434, 271, 83)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(122, 66, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(39, 19, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(13, 6, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(4, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0277 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (35)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 491/8192 5892/98304 ( 6.0%)
brushsides 3756/65536 30048/524288 ( 5.7%)
planes 2424/65536 48480/1310720 ( 3.7%)
vertexes 5306/65536 63672/786432 ( 8.1%)
nodes 2928/65536 93696/2097152 ( 4.5%)
texinfos 724/12288 52128/884736 ( 5.9%)
texdata 75/2048 2400/65536 ( 3.7%)
dispinfos 39/0 6864/0 ( 0.0%)
disp_verts 11271/0 225420/0 ( 0.0%)
disp_tris 19968/0 39936/0 ( 0.0%)
disp_lmsamples 176671/0 176671/0 ( 0.0%)
faces 3563/65536 199528/3670016 ( 5.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1481/65536 82936/3670016 ( 2.3%)
leaves 2934/65536 93888/2097152 ( 4.5%)
leaffaces 4065/65536 8130/131072 ( 6.2%)
leafbrushes 2161/65536 4322/131072 ( 3.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 22254/512000 89016/2048000 ( 4.3%)
edges 12722/256000 50888/1024000 ( 5.0%)
LDR worldlights 10/8192 880/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 271/32768 2710/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4665/65536 9330/131072 ( 7.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 2/512 704/180224 ( 0.4%)
LDR lightdata [variable] 1843992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 512623/16777216 ( 3.1%)
entdata [variable] 17064/393216 ( 4.3%)
LDR ambient table 2934/65536 11736/262144 ( 4.5%)
HDR ambient table 2934/65536 11736/262144 ( 4.5%)
LDR leaf ambient 10546/65536 295288/1835008 (16.1%)
HDR leaf ambient 2934/65536 82152/1835008 ( 4.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2580 ( 0.0%)
pakfile [variable] 176831/0 ( 0.0%)
physics [variable] 187863/4194304 ( 4.5%)
physics terrain [variable] 33826/1048576 ( 3.2%)
Level flags = 0
Total triangle count: 9115
Writing c:\users\viktor\documents\maps(vmf)\gmod\Rp_DevCity.bsp
1 minute, 56 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Viktor\Documents\Maps(VMF)\Gmod\Rp_DevCity.bsp" "c:\program files\steam\steamapps\viksko\garrysmod\garrysmod\maps\Rp_DevCity.bsp"
[/code]There it is i didnt want to make a new thread!
Use [noparse][code] [/code][/noparse].
[QUOTE=~ZOMG;19876944]Use [noparse][code] [/code][/noparse].[/QUOTE]
Ok i will do that!
[QUOTE=chill_dude;19877006]Ok i will do that[B]![/B][/QUOTE]
:argh:
[editline]02:10PM[/editline]
[quote=Interlopers compile checker]
error! prop_static using model "models/props_c17/streetsign001c.mdl", which must be used on a dynamic entity (i.e. prop_physics). deleted.
[/quote]
Use a prop_physics or prop_dynamic for that prop.
[quote=Interlopers compile checker]
material "rp_nev3r/concrete_yellow" not found
[/quote]
That texture doesn't exist.
[quote=Interlopers compile checker]
fastvis = true
[/quote]
Try running vis on normal.
There's nothing that could cause a fatal crash...
try visgrouping out your displacements and recompiling.
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