• dm_rebound_b1
    4 replies, posted
I successfully created a HL2DM Null G map. Gave it two blue lights with brightnesses of 20000 for a futuristic battle room look. When sv_gravity is set to 0, the two black walls on the ends of the map serve very well for rebounding. Also, a bit of bunnyhopping knowledge is ideal for knowing how to rebound. The two ramps on the side are also spawn points, which can be used for jumping. [IMG]http://img246.imageshack.us/img246/3210/dmreboundb1.png[/img]
It almost doesn't look like shit :buddy:
If it almost doesn't look like shit, I'll take suggestions to make it not look like shit.
[QUOTE=flarrm;20182341]If it almost doesn't look like shit, I'll take suggestions to make it not look like shit.[/QUOTE] It's just not pretty. You see... It's mostly flat... Blocky and stuff, and the blue rapes my eyes.
The idea isn't to be complex. It's a simple futuristic battle room, not an eye-candy landscape. But I'll see what I can do with the colors and not lose the effect where the orange dev texture appears black. Also trust me that it looks a lot better in action.
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