• Custom Water Texture NOT Working
    5 replies, posted
Well, the title is self-explanitory. I downloaded this pack: [URL]http://www.fpsbanana.com/textures/652[/URL] And when I did, I put it in the materials folder. But the water shows black in-game, yet not in Hammer. Screenshots: (not in Hammer.) [URL="http://img63.imageshack.us/i/fwplastichome0002.jpg/"][IMG]http://img63.imageshack.us/img63/9664/fwplastichome0002.th.jpg[/IMG][/URL] [URL="http://img704.imageshack.us/i/fwplastichome0001.jpg/"][IMG]http://img704.imageshack.us/img704/7482/fwplastichome0001.th.jpg[/IMG][/URL] [URL="http://img24.imageshack.us/i/fwplastichome0000.jpg/"][IMG]http://img24.imageshack.us/img24/2117/fwplastichome0000.th.jpg[/IMG][/URL] There are no leaks at all. If it helps at all, here is the compile log. [code] materialPath: e:\steam\steamapps\halohunter832\counter-strike source\cstrike\materials Loading E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.vmf fixing up env_cubemap materials on brush sides... KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file detail.vbsp detail, {, (*grass_dirt001*), (*Group2*), (*alpha*), (*Model1*), 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (39109 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 175 texinfos to 87 Reduced 10 texdatas to 9 (299 bytes to 236) Writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp 0 seconds elapsed 2 threads reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt 998 portalclusters 3862 numportals Leaf 278 (portal 1102) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem. [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp No vis information, direct lighting only. 860 faces 58301 square feet [8395396.00 square inches] 6 displacements 1572 square feet [226508.05 square inches] 2 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<-0.0004 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 98/8192 1176/98304 ( 1.2%) brushsides 822/65536 6576/524288 ( 1.3%) planes 526/65536 10520/1310720 ( 0.8%) vertexes 2236/65536 26832/786432 ( 3.4%) nodes 1044/65536 33408/2097152 ( 1.6%) texinfos 87/12288 6264/884736 ( 0.7%) texdata 9/2048 288/65536 ( 0.4%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 7000/0 7000/0 ( 0.0%) faces 860/65536 48160/3670016 ( 1.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 283/65536 15848/3670016 ( 0.4%) leaves 1046/65536 33472/2097152 ( 1.6%) leaffaces 1000/65536 2000/131072 ( 1.5%) leafbrushes 952/65536 1904/131072 ( 1.5%) areas 2/256 16/2048 ( 0.8%) surfedges 5291/512000 21164/2048000 ( 1.0%) edges 3034/256000 12136/1024000 ( 1.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 60/32768 600/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 996/65536 1992/131072 ( 1.5%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 106520/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 639/393216 ( 0.2%) LDR leaf ambient 1046/65536 25104/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10370/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 39109/4194304 ( 0.9%) ==== Total Win32 BSP file data space used: 423636 bytes ==== Total triangle count: 2435 Writing e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp 6 seconds elapsed materialPath: e:\steam\steamapps\halohunter832\counter-strike source\cstrike\materials Loading E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.vmf fixing up env_cubemap materials on brush sides... KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file detail.vbsp detail, {, (*grass_dirt001*), (*Group2*), (*alpha*), (*Model1*), 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (38589 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 172 texinfos to 79 Reduced 12 texdatas to 11 (317 bytes to 264) Writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp 0 seconds elapsed 2 threads reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt 933 portalclusters 3648 numportals Leaf 204 (portal 877) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem. [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp No vis information, direct lighting only. 831 faces 57840 square feet [8329098.00 square inches] 6 displacements 1572 square feet [226508.05 square inches] 2 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0020 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 99/8192 1188/98304 ( 1.2%) brushsides 828/65536 6624/524288 ( 1.3%) planes 518/65536 10360/1310720 ( 0.8%) vertexes 2143/65536 25716/786432 ( 3.3%) nodes 978/65536 31296/2097152 ( 1.5%) texinfos 79/12288 5688/884736 ( 0.6%) texdata 11/2048 352/65536 ( 0.5%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 7000/0 7000/0 ( 0.0%) faces 831/65536 46536/3670016 ( 1.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 271/65536 15176/3670016 ( 0.4%) leaves 980/65536 31360/2097152 ( 1.5%) leaffaces 943/65536 1886/131072 ( 1.4%) leafbrushes 846/65536 1692/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 5083/512000 20332/2048000 ( 1.0%) edges 2896/256000 11584/1024000 ( 1.1%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 57/32768 570/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 954/65536 1908/131072 ( 1.5%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 105628/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 639/393216 ( 0.2%) LDR leaf ambient 980/65536 23520/1572864 ( 1.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10340/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 38589/4194304 ( 0.9%) ==== Total Win32 BSP file data space used: 410538 bytes ==== Total triangle count: 2333 Writing e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp 6 seconds elapsed materialPath: e:\steam\steamapps\halohunter832\counter-strike source\cstrike\materials Loading E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.vmf fixing up env_cubemap materials on brush sides... KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file detail.vbsp detail, {, (*grass_dirt001*), (*Group2*), (*alpha*), (*Model1*), 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (38589 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 172 texinfos to 79 Reduced 12 texdatas to 11 (317 bytes to 264) Writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp 0 seconds elapsed 2 threads reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt 933 portalclusters 3648 numportals Leaf 204 (portal 877) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem. [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp No vis information, direct lighting only. 831 faces 57840 square feet [8329098.00 square inches] 6 displacements 1572 square feet [226508.05 square inches] 2 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0373 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 99/8192 1188/98304 ( 1.2%) brushsides 828/65536 6624/524288 ( 1.3%) planes 518/65536 10360/1310720 ( 0.8%) vertexes 2143/65536 25716/786432 ( 3.3%) nodes 978/65536 31296/2097152 ( 1.5%) texinfos 79/12288 5688/884736 ( 0.6%) texdata 11/2048 352/65536 ( 0.5%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 7000/0 7000/0 ( 0.0%) faces 831/65536 46536/3670016 ( 1.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 271/65536 15176/3670016 ( 0.4%) leaves 980/65536 31360/2097152 ( 1.5%) leaffaces 943/65536 1886/131072 ( 1.4%) leafbrushes 846/65536 1692/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 5083/512000 20332/2048000 ( 1.0%) edges 2896/256000 11584/1024000 ( 1.1%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 57/32768 570/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 954/65536 1908/131072 ( 1.5%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 105628/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 639/393216 ( 0.2%) LDR leaf ambient 980/65536 23520/1572864 ( 1.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10340/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 38589/4194304 ( 0.9%) ==== Total Win32 BSP file data space used: 410538 bytes ==== Total triangle count: 2333 Writing e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp 6 seconds elapsed materialPath: e:\steam\steamapps\halohunter832\counter-strike source\cstrike\materials Loading E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.vmf fixing up env_cubemap materials on brush sides... KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file detail.vbsp detail, {, (*grass_dirt001*), (*Group2*), (*alpha*), (*Model1*), 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (38263 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 172 texinfos to 81 Reduced 12 texdatas to 11 (333 bytes to 276) Writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp 0 seconds elapsed 2 threads reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt 883 portalclusters 3464 numportals Leaf 192 (portal 823) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem. [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp No vis information, direct lighting only. 801 faces 59200 square feet [8524829.00 square inches] 6 displacements 1572 square feet [226508.05 square inches] 2 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0020 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 99/8192 1188/98304 ( 1.2%) brushsides 828/65536 6624/524288 ( 1.3%) planes 524/65536 10480/1310720 ( 0.8%) vertexes 2025/65536 24300/786432 ( 3.1%) nodes 933/65536 29856/2097152 ( 1.4%) texinfos 81/12288 5832/884736 ( 0.7%) texdata 11/2048 352/65536 ( 0.5%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 7000/0 7000/0 ( 0.0%) faces 801/65536 44856/3670016 ( 1.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 275/65536 15400/3670016 ( 0.4%) leaves 936/65536 29952/2097152 ( 1.4%) leaffaces 915/65536 1830/131072 ( 1.4%) leafbrushes 792/65536 1584/131072 ( 1.2%) areas 2/256 16/2048 ( 0.8%) surfedges 4909/512000 19636/2048000 ( 1.0%) edges 2800/256000 11200/1024000 ( 1.1%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 40/32768 400/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 714/65536 1428/131072 ( 1.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 106324/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 814/393216 ( 0.2%) LDR leaf ambient 936/65536 22464/1572864 ( 1.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10352/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 38263/4194304 ( 0.9%) ==== Total Win32 BSP file data space used: 402737 bytes ==== Total triangle count: 2203 Writing e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp 6 seconds elapsed materialPath: e:\steam\steamapps\halohunter832\counter-strike source\cstrike\materials Loading E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.vmf fixing up env_cubemap materials on brush sides... KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file detail.vbsp detail, {, (*grass_dirt001*), (*Group2*), (*alpha*), (*Model1*), 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (39375 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 189 texinfos to 103 Reduced 12 texdatas to 11 (317 bytes to 264) Writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp 0 seconds elapsed 2 threads reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt 1047 portalclusters 4011 numportals Leaf 270 (portal 1088) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem. [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp No vis information, direct lighting only. 910 faces 71073 square feet [10234655.00 square inches] 6 displacements 1572 square feet [226508.05 square inches] 2 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0003 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 99/8192 1188/98304 ( 1.2%) brushsides 828/65536 6624/524288 ( 1.3%) planes 532/65536 10640/1310720 ( 0.8%) vertexes 2261/65536 27132/786432 ( 3.5%) nodes 1103/65536 35296/2097152 ( 1.7%) texinfos 103/12288 7416/884736 ( 0.8%) texdata 11/2048 352/65536 ( 0.5%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 7000/0 7000/0 ( 0.0%) faces 910/65536 50960/3670016 ( 1.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 298/65536 16688/3670016 ( 0.5%) leaves 1106/65536 35392/2097152 ( 1.7%) leaffaces 1062/65536 2124/131072 ( 1.6%) leafbrushes 1048/65536 2096/131072 ( 1.6%) areas 2/256 16/2048 ( 0.8%) surfedges 5486/512000 21944/2048000 ( 1.1%) edges 3156/256000 12624/1024000 ( 1.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 44/32768 440/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 717/65536 1434/131072 ( 1.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 108004/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 814/393216 ( 0.2%) LDR leaf ambient 1106/65536 26544/1572864 ( 1.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10340/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 39375/4194304 ( 0.9%) ==== Total Win32 BSP file data space used: 437029 bytes ==== Total triangle count: 2470 Writing e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp 6 seconds elapsed materialPath: e:\steam\steamapps\halohunter832\counter-strike source\cstrike\materials Loading E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.vmf fixing up env_cubemap materials on brush sides... KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file detail.vbsp detail, {, (*grass_dirt001*), (*Group2*), (*alpha*), (*Model1*), 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (39375 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 189 texinfos to 103 Reduced 12 texdatas to 11 (317 bytes to 264) Writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp 0 seconds elapsed 2 threads reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt 1047 portalclusters 4011 numportals Leaf 270 (portal 1088) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem. [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp No vis information, direct lighting only. 910 faces 71073 square feet [10234655.00 square inches] 6 displacements 1572 square feet [226508.05 square inches] 2 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0003 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 99/8192 1188/98304 ( 1.2%) brushsides 828/65536 6624/524288 ( 1.3%) planes 532/65536 10640/1310720 ( 0.8%) vertexes 2261/65536 27132/786432 ( 3.5%) nodes 1103/65536 35296/2097152 ( 1.7%) texinfos 103/12288 7416/884736 ( 0.8%) texdata 11/2048 352/65536 ( 0.5%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 7000/0 7000/0 ( 0.0%) faces 910/65536 50960/3670016 ( 1.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 298/65536 16688/3670016 ( 0.5%) leaves 1106/65536 35392/2097152 ( 1.7%) leaffaces 1062/65536 2124/131072 ( 1.6%) leafbrushes 1048/65536 2096/131072 ( 1.6%) areas 2/256 16/2048 ( 0.8%) surfedges 5486/512000 21944/2048000 ( 1.1%) edges 3156/256000 12624/1024000 ( 1.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 44/32768 440/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 717/65536 1434/131072 ( 1.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 108004/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 843/393216 ( 0.2%) LDR leaf ambient 1106/65536 26544/1572864 ( 1.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10340/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 39375/4194304 ( 0.9%) ==== Total Win32 BSP file data space used: 437058 bytes ==== Total triangle count: 2470 Writing e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp 6 seconds elapsed [/code] Any ideas?
[QUOTE=Spartan One;20198835]Well, the title is self-explanitory. I downloaded this pack: [URL]http://www.fpsbanana.com/textures/652[/URL] And when I did, I put it in the materials folder. But the water shows black in-game, yet not in Hammer. Screenshots: (not in Hammer.) [URL="http://img63.imageshack.us/i/fwplastichome0002.jpg/"][IMG]http://img63.imageshack.us/img63/9664/fwplastichome0002.th.jpg[/IMG][/URL] [URL="http://img704.imageshack.us/i/fwplastichome0001.jpg/"][IMG]http://img704.imageshack.us/img704/7482/fwplastichome0001.th.jpg[/IMG][/URL] [URL="http://img24.imageshack.us/i/fwplastichome0000.jpg/"][IMG]http://img24.imageshack.us/img24/2117/fwplastichome0000.th.jpg[/IMG][/URL] There are no leaks at all. If it helps at all, here is the compile log. materialPath: e:\steam\steamapps\halohunter832\counter-strike source\cstrike\materials Loading E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.vmf fixing up env_cubemap materials on brush sides... [b]KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file detail.vbsp detail, {, (*grass_dirt001*), (*Group2*), (*alpha*), (*Model1*), [/b] 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) 2 threads reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt 998 portalclusters 3862 numportals [b]Leaf 278 (portal 1102) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.[/b] Any ideas?[/QUOTE] Check into those things. I am not an expert on vvis (it's the right one, right?). I think we need either metallics or Terrenteller on this one. They seem to be good with the compile tools.
[B]KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file detail.vbsp detail, {, (*grass_dirt001*), (*Group2*), (*alpha*), (*Model1*), [/B] This has never caused me problems before. As for the Leaf 278 thing... I'm not sure how to fix that.
Just pointing out the errors I could find. Also, why is the compile repeating itself like 5 times?
[QUOTE=Chili Banan;20199267]Just pointing out the errors I could find. Also, why is the compile repeating itself like 5 times?[/QUOTE] No idea.
[code]KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file[/code] This usually means there's a syntax error in the file it's complaining about. [code]Leaf 278 (portal 1102) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.[/code] [quote=Interlopers.net's Compile Log Checker]Description: One of your leafs is neighbouring too many other leafs. (the 'doorways' between leafs are called 'portals'). This causes vvis.exe to quit compiling your map. e.g. in the example picture, the center leaf would have 12 portals, and all other ones only one. [url=http://www.interlopers.net/images/errorpage/portals.png]Example Picture[/url] Solution: Find your leaf, and see if you can reduce the number of neighbouring leafs by adding world brushes or turning existing ones into func_detail (or clever placements of hints). Big leafs in the sky should also be avoided. As the error says, open your map in Glview to find the exact location of the portal.[/quote]
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