I've been at making a map for ~4 hours now and I compile, only to find this:
** Executing...
** Command: "d:\steam\steamapps\stereogtx\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\stereogtx\half-life 2 episode two\ep2" "D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: d:\steam\steamapps\stereogtx\half-life 2 episode two\ep2\materials
Loading D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_01_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_01_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
** Executing...
** Command: "d:\steam\steamapps\stereogtx\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\stereogtx\half-life 2 episode two\ep2" "D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading d:\steam\steamapps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.bsp
Error opening d:\steam\steamapps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.bsp
** Executing...
** Command: "d:\steam\steamapps\stereogtx\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "d:\steam\steamapps\stereogtx\half-life 2 episode two\ep2" "D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.bsp
Error opening d:\steam\steamapps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.bsp
** Executing...
** Command: Copy File
** Parameters: "D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.bsp" "d:\steam\steamapps\stereogtx\half-life 2 episode two\ep2\maps\gm_flyone.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
I don't see any brush errors, there aren't any leaks in the map, this hasn't happened before. Any idea? I'm not over the source map limit at all. Halp. :(
[code]Found a displacement edge abutting multiple other edges.[/code]
Make sure you select only the top face of the brush when you are making a displacement.
I don't think this would cause your system to not be able to find it though.
Have you tried renaming it?
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