[url]https://developer.valvesoftware.com/wiki/Goldsource_to_Source_texture_porting[/url]
Ive been trying time and time again to get this to work to no avail, also I tried this method too:
[quote]
To use the wad stuff you need to make some shortcuts for the exes and edit them. vtex turns tgas into the final HL2-useable format, xwad turns wads into tgas.
My setup is like this- I have a vtex and xwad shortcut for regular textures and for transparent textures.
Right click-> properties the shortcut and under target they look like this:
xwad:
For regular textures:
C:\Valve\Steam\SteamApps\email\sourcesdk\bin\xwad.exe -basedir C:\Valve\Steam\SteamApps\email\sourcesdk\hl2 -wadfile C:\Images\currentwads\*.wad
For textures with transparency:
C:\Valve\Steam\SteamApps\email\sourcesdk\bin\xwad.exe -basedir C:\Valve\Steam\SteamApps\email\sourcesdk\hl2 -transparent -bmpfile C:\Images\currenttranswads\*.bmp
vtex:
For regular textures:
Steam\SteamApps\email \sourcesdk\bin\vtex.exe -mkdir -shader LightmappedGeneric
For textures with transparency:
C:\Valve\Steam\SteamApps\email\sourcesdk\bin\vtex.exe -mkdir -shader LightmappedGeneric -vmtparam $translucent 1
I just have to run the xwad shortcuts for them to work, but to use vtex I just drag the tgas into the right shortcut. You'll have to extract all your transparent textures out of the wad and save them as bmp in their own folder and then save the wad without transparent textures in its own folder.
With my setup it throws my tgas in sourcesdk\hl2\materialsrc
And then I cut n paste them here (cause it gives you some can't find game.txt error if you try and convert the tgas from that hl2 folder)
sourcesdk\cstrike_sample_content\materialsrc\yourtextures
Sometimes it won't let me drag all the textures at once into the vtex thing. So I do them like three or four at a time and it works.
I think that's everything.
[/quote]
Every method I use I just get "press a key to quit" in the console.
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