• Func_Tank Bullets in HL2DM
    3 replies, posted
I have set up a func_tank in my HL2DM map and all works but the bullets are not visible I have set "Ammo type" to "SMG1" And have added keyvalue "bullet" with value "2" (2 = SMG1) Here is what I got off of the hammer developer site for keyvalue "bullet" bullet <choices> Bullets. Obsolete. If you are mapping for HL2, and don't see this keyvalue, it's probably because you updated hammer for Episode 1. Simply add it in manually without SmartEdit. This keyvalue must be used with HL2. "If you are mapping for HL2, and don't see this keyvalue, it's probably because you updated hammer for Episode 1. Simply add it in manually without SmartEdit." As stated before I did so Most likely it just cant be done with HL2DM but I would like to hear any ideas that you guys may have.
I've mapped a hell lot for HL2DM, and I've personally done fully working func_tank. Bullets are never visible for them you gotta use env_gunfire and env_muzzleflash attached to it. Example of what you can do with hl2dm entities: [media]http://www.youtube.com/watch?v=1cV3yPuwkAI[/media]
In case I ever need to make another func_tank, how did you make the screen shake whenever you fired?
An env_shake presumerably.
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