• gm_flatgrass_multiterrain_daynight
    13 replies, posted
My second workshop map, called [b]gm_flatgrass_multiterrain_daynight[/b]. Based off of the old standard gm_flatgrass for Garry's Mod. You are now able to customize the map whilst in-game. You can select from 8 different terrains (grass, snow, sand, dirt, wasteland, dried grass, mud & black dirt). You can also select from 4 different times (dawn, day, dusk , night). [b]The workshop link:[/b] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=275095287[/url] [b]And a video:[/b] [video=youtube;_4M_rp5o9Y8]http://www.youtube.com/watch?v=_4M_rp5o9Y8[/video] [b]And some pictures:[/b] [img]http://superkipje.com/images/16005397506919465083.png[/img] [img]http://superkipje.com/images/35715616295537943056.png[/img] [img]http://superkipje.com/images/63570621816065455019.png[/img] [img]http://superkipje.com/images/69229473403494491486.png[/img] [img]http://superkipje.com/images/44628533335137928234.png[/img] [img]http://superkipje.com/images/53815258490540329512.png[/img] [img]http://superkipje.com/images/52416537085810345262.png[/img]
Awesome map, but the name seems a tad long.
Thanks! And yeah its a bit too long :b
It's not long enough.
How did you do the day/night system without cheap CC? All of the lighting mods I've seen for gmod just change the skybox and artificially darken the map, while leaving static props brightly lit. Is it part of the new engine branch?
[QUOTE=TurtleeyFP;45217062]How did you do the day/night system without cheap CC? All of the lighting mods I've seen for gmod just change the skybox and artificially darken the map, while leaving static props brightly lit. Is it part of the new engine branch?[/QUOTE] I think there are no static props in the map. The pole is a prop dynamic so its shadow can be adjusted. He probably just named his light_environment so he can change its brightness with inputs. Basically this system doesn't look good on more complicated maps.
[QUOTE=Grenade Man;45218432]I think there are no static props in the map. The pole is a prop dynamic so its shadow can be adjusted. He probably just named his light_environment so he can change its brightness with inputs. Basically this system doesn't look good on more complicated maps.[/QUOTE] Yeah no static props, since they don't update. however I dont change the brightness of the light_environment with inputs, I'm pretty sure thats impossible unless im wrong. The only downside of this system is that it leaves very dark shadows on the sides of brushes that aren't in the way of the direction of the light coming from the skybox, so tall buildings would be very dark on two sides, and lit normally on the other two (which doesn't look good).
[QUOTE=JasonG5;45236092]Yeah no static props, since they don't update. however I dont change the brightness of the light_environment with inputs, I'm pretty sure thats impossible unless im wrong. The only downside of this system is that it leaves very dark shadows on the sides of brushes that aren't in the way of the direction of the light coming from the skybox, so tall buildings would be very dark on two sides, and lit normally on the other two (which doesn't look good).[/QUOTE] I think its possible to name the light_environment by turning smart edit off.
[QUOTE=Grenade Man;45236370]I think its possible to name the light_environment by turning smart edit off.[/QUOTE] Yeah, thats what I did : ) but there is no input to change brightness, as in, changing it from say 500 to 800, you can't do that
[QUOTE=JasonG5;45236638]Yeah, thats what I did : ) but there is no input to change brightness, as in, changing it from say 500 to 800, you can't do that[/QUOTE] Right, it's prebaked.
[QUOTE=Hottea102;45238116]Right, it's prebaked.[/QUOTE] Yez
[QUOTE=JasonG5;46893744]Yez[/QUOTE] Well apart from shamelessly bumping your own thread you are also incorrect when it comes to brightness. You can change brightness with the SetPattern input.
[QUOTE=Grenade Man;46898499]Well apart from shamelessly bumping your own thread you are also incorrect when it comes to brightness. You can change brightness with the SetPattern input.[/QUOTE] Yep I know (EDIT: With saying its impossible to change brightness, it is .. if you set it at 600 in Hammer Editor, then compile, you can't change the value of that brightness unless you change it and recompile) EDIT 2: Oh wauw it turns out you can change the light brightness .. My bad, I didnt know that. I always thought SetPattern changed the intensity of the brightness, not changes it .. ^^
Wow, amazing.
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