Hello,
I have a bigger problem with shading objects.
This is the shading prop_static to another prop_static
[URL="http://http://imageshack.us/f/21/2012031400004.jpg/"]http://http://imageshack.us/f/21/2012031400004.jpg/[/URL]
Here in the picture you see where the back building casts a shadow to another static model and the phys model (a trash can)
It casts a shadow only on the brush and not on the models
[URL="http://http://imageshack.us/f/833/2012031400003y.jpg/"] imageshack.us/photo/my-images/833/2012031400003y.jpg [/URL]
Here is the complete opposite of the 1st picture which brush casts a shadow and models accept it without any problems.
The map I normally created and set light_env, env_sun and shadow_control.
Do you know how to fix or change something?
I am grateful because I did not have to change completely unnecessary things that it might not help either ..
I assume the building is a prop? try adding a block light brush inside? Are those models from fallout 3, it looks pretty amazing.
Thanks
It works,
i added a nodraw brush behind the prop and work it, for now.
[URL="http://imageshack.us/f/9/2012031500001.jpg/"]http://imageshack.us/f/9/2012031500001.jpg/[/URL]
And this models are from fallout 3 u right. Ive making on my secret map (i´ll see how it will)
-staticproppolys ??
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