Ok, I've already learned about creating custom textures, and i've implemented them already in the map I'm working on. The question is, Where and What are "Mat_grass", Mat_sand" and the others? I've been looking through many Stranded Mod Tutorials and it never says anything about what they are or where i could find them. I've looked through the gamemode folder of Stranded, and I saw no sign of those textures.
Anyone know where I can find it? Or is it the same files, and you rename them, so they can be identified?
Oh and can I blend those textures and would they still work?
Why do you want mat_grass/mat_sand?
If they're GMod textures, try the GMod GCF.
well gmstranded requires those textures so you can "forge and such" it mentions it a lot, and i have no idea what they are..
Link to the tutorial. I have a feeling they are a line you need to add to the end of the vmt of the material, but I'm not sure.
Mat_sand and Mat_grass relate to a section of code in Stranded that tells it what textures it can use for specific things.
Just use a texture that comes with HL2 or CSS and it should work.
If you really want to use a custom texture you'll have to find that list in the gamemode's folder and add the textures to it.
[QUOTE=selby3962;22325345]Mat_sand and Mat_grass relate to a section of code in Stranded that tells it what textures it can use for specific things.
Just use a texture that comes with HL2 or CSS and it should work.
If you really want to use a custom texture you'll have to find that list in the gamemode's folder and add the textures to it.[/QUOTE]
well, I do believe i am doing just that, but the it's a blend texture...now that i think about it it's also a displacement. could either of those mess it up?
[QUOTE=Trainguyxx;22327006]well, I do believe i am doing just that, but the it's a blend texture...now that i think about it it's also a displacement. could either of those mess it up?[/QUOTE]
Nope, not at all. It was intended to be used on blend textures and on displacements.
Should work fine.
[QUOTE=selby3962;22327452]Nope, not at all. It was intended to be used on blend textures and on displacements.
Should work fine.[/QUOTE]
well even stranger...i know i'm using two normal textures in the blend, so maybe i should try other one textures?
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