• Music ambience_generic not playing
    41 replies, posted
Hey, The title says enough I guess. I have some settings. If you exactly want to know them, tell me please. The song is included in my CS:S Sounds map, and I can load / play it in Hammer. I think I just suck at these things, it's the 1st time I use it. Thanks!
Have you set up a button to the ambience_generic, with an output of: [code]On pressed: <ambience_generic name> Play Sound[/code]
Some sounds don't play if they're over a certain length.
Oh, there are songs, that are like 3:??, like in other maps. I can't get it working. Btw, I want it auto-played, and not button.
Yeah Some sounds over a minute or so don't play [B]in the editor. [/B]
It plays in editor. So I don't get you?
Right You have your ambient_generic [B]but you need to trigger it[/B]. Name your ambient_generic Make a func_button, place make etc. Go to outputs: Onpressed ambient_generic playsound
[QUOTE='[haWx];22163332']Have you set up a button to the ambience_generic, with an output of: [code]On pressed: <ambience_generic name> Play Sound[/code][/QUOTE] Zapding, i sayed that :smug:
He don't want it button. You need to place a trigger_multiple or trigger_once over your spawn, depends, if you want to play the song each round you go for multiple. Make it trigger the ambient_generic (ex. Sound01, whatever you named your ambient_generic) with the output "Play Sound". (make sure to make the reset timer -1 so you can't trigger it again when you walk into the spawn. It will be reset when a new round starts. With the trigger_once it will only work once on a map.
Ok, now for real :P I want to make it auto-playable. It's going to be a jail break map, so, I guess it's restarting some things in the maps. I want it to keep looping, cause it's with lights and shit.
[QUOTE=Cyberuben;22164011]Can't I just make it on map run?[/QUOTE] Just place the trigger over your spawn (i edited my post forgot to mention it) I don't know of another way If you want it to loop, go to the Flags tab in the ambient_generic and look there.
i know, but. Can you give me a little tutorial? Don't get what you mean up there. If possible in Dutch on steam or something.
I have the same problem actually, and what's strange is my friend got it to work in about 5 seconds on his computer, and then he sent me the VMF, i COPPIED all of the contents, put it in my map, and it still didn't work. I'm confused and annoyed.
Wat je doet, is een logic_auto gebruiken, met de volgende output: OnMapSpawn -> ambient_generic -> PlaySound. Zet de <Is NOT looped> flag uit op de ambient_generic.
[QUOTE=SweetSwifter;22164625]Wat je doet, is een logic_auto gebruiken, met de volgende output: OnMapSpawn -> ambient_generic -> PlaySound. Zet de <Is NOT looped> flag uit op de ambient_generic.[/QUOTE] Erm.. What? :eek:
It's Dutch. If he did say this in english, I would get it too, but what jaccos said, wasn't really, clear.
Create a logic_auto in your map go to outputs "Onmapspawn > Ambient_generic > playsound"
Thanks alot! I'll try it tomorrow (It's now 11 PM)
Hehe, It's only 10:32pm here :smug:
Is it normal that I have my 9GHz full used at compiling o.O ------ Still not working Someone able to help me in TeamViewer?
I'll do it later.
Thanks!
[QUOTE=Cyberuben;22175645]Is it normal that I have my 9GHz full used at compiling o.O[/QUOTE] Yes.
Why not just uncheck "start silent" in the flags tab? And try checking "play everywhere", just in case you placed it out of range. (That or making sure the player is in radius.) [editline]12:13PM[/editline] Or does the round handling in CS:S fuck "start silent" up?
ok idiots here goes point_clientcommand - just name it trigger_multiple - trigger sounds!!!!! onstarttouch (point_clientcommand) Command play song.mp3 :kamina: client sided playing for the whole family
when you can add "zombiedawgs" to steam. I have AN-225 on my name at the min. and add quick is "xeonmuffin"
I'll add you Zap. Btw, Lody. 1. I want it in a special area. 2. It has to be serversided, so a .bsp included file
[QUOTE=Cyberuben;22181512]I'll add you Zap. Btw, Lody. 1. I want it in a special area. 2. It has to be serversided, so a .bsp included file[/QUOTE] put a trigger_multiple in the area pack the file into your map :smug:
[QUOTE=Cyberuben;22175645]Is it normal that I have my 9GHz full used at compiling o.O ------ Still not working Someone able to help me in TeamViewer?[/QUOTE] You do not own a 9 ghz processor. Learn about computers please.
[QUOTE=gerbile4;22184937]You do not own a 9 ghz processor. Learn about computers please.[/QUOTE] More than one core. Learn basic thinking please. :v:
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