• Invisible Wall in game thats not there in Hammer
    4 replies, posted
I've ran into a problem were I got an invisible brush that's in game but isn't in hammer. I have deleted things around the area and it still is there. I have also copied and pasted the map to a new vmf with no luck . I have quarantined it with the Cordon tools still no luck. I have run out of ideas
Does anyone have any ideas?
Check your compile log on interlopers here: [url]http://www.interlopers.net/errors/[/url] However, some personal advice that should be taken with a grain of salt because I am pretty rusty: Hammer has been having a lot of issues from what I remember due to steampipe and something may be wrong with the compiler itself. Post your version so someone who's used it more recently can help you. Also, if there's a prop in the area. Make sure that's the right type. Models can be compiled to different formats and if you, for example, make a prop_static truck a prop_dynamic it can compile just fine but cause collision issues if I'm remembering right. Also, it's a very, very slim chance but check your cordons (make sure you clear any others you may have made) and visgroups. This really shouldn't effect anything and I feel like I'm blowing hot air but with little information and Hammer's strangeness it may be worth a look. Other than that, sometimes sadly hammer just flips out and you have to rebuild the thing brush by brush. I remember an issue where a save reverted for no discernible reason and it made me quit the project. Hammer is very temperamental. You could also upload the file and hope someone looks at it. [editline]14th January 2015[/editline] Also, post in here for better chances of help: [url]http://facepunch.com/showthread.php?t=1446367[/url]
Sounds like a ghost block. Sometimes caused manipulation of verticies that went a bit wrong. Just to clarify, is this a solid block or one you can walk through?
Sorry for the late response it ended up being a prop_static thanks
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