I think he means is to make a single map, then swap out all the textures like a prop does with a skin.
And the only way this can be done, is to go to the Texture Application Tool, click on a face in the map with the texture you want to replace, then select 'Replace' in the TAT screen and browse to the texture you want to switch it with. All textures will be replaced, but hold their original alignment. This must be done for ALL separate textures you wish to swap.
Alright. Thanks for the advice.
This is possible without even having the vmf, it's just a bit time consuming. type mat_crosshair in console (it will display the texture name of the texture your crosshair is over) note down the names of all the textures you want to replace. Get the textures you wish to replace them with, and rename each texture to the exact same name of the one that was there before, then using the VIDE pakfile editor pak all these textures into the bsp, overwriting any existing ones and voila all faces with that texture should have changed.
It's also possible with Lua. I saw a a guy that was working on a snow script that changed certain faces (in his case, all horizontal faces) to a solid white texture.
[editline]08:09PM[/editline]
And it would be possible with decals.
[QUOTE=~ZOMG;22327917]It's also possible with Lua. I saw a a guy that was working on a snow script that changed certain faces (in his case, all horizontal faces) to a solid white texture.
[editline]08:09PM[/editline]
And it would be possible with decals.[/QUOTE]
400 decals :awesome:
Sorry for the bump, but what if the texture you're trying to replace is a different size?
[QUOTE=LordOvermind;22374263]Sorry for the bump, but what if the texture you're trying to replace is a different size?[/QUOTE]
Nothing, the alignment and scale may well be off, but you can't do much about that except play about with the texture itself.
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