Alright i started whit this map yester day so i will upload some pics now and see what u guys think
:siren: [B][U]Warning Large Images[/U][/B] :siren:
[IMG]http://i944.photobucket.com/albums/ad284/themcdanee/Namnls.png[/IMG]
[IMG]http://i944.photobucket.com/albums/ad284/themcdanee/Namnls2.png[/IMG]
[IMG]http://i944.photobucket.com/albums/ad284/themcdanee/Namnls3.png[/IMG]
[IMG]http://i944.photobucket.com/albums/ad284/themcdanee/Namnls4.png[/IMG]
Well, the architecture is quite blocky... And that's one weird clip brush you got on the stairs.
yea its so your head wont get shaked like a milkshake
Well, I mean the shape on it, make it so it fits the steps instead, looks neater in hammer and works better in-game.
i'll might do that.
so what do u think so far?
Stairs are quite too close to the wall
W.I.P's should preferably be compiled.
[QUOTE=Netheous;20040790]Stairs are quite too close to the wall[/QUOTE]
Yea i will move them before the next update on this
[QUOTE=SnoriS;20040819]Yea i will move them before the next update on this[/QUOTE]
Okay...
Also is it supposed to be RP map ? I recommend (I am not sure how to spell it) some custom textures
[QUOTE=Netheous;20040966]Okay...
Also is it supposed to be RP map ? I recommend (I am not sure how to spell it) some custom textures[/QUOTE]
My first thought was to make a try to make a rp map.
i dont now how to add custom textures so if you now a good tutorial, i would apriciate if you could give me the link and i would give you some cookies for it.
Quite ok
try adding some more architecture to the buildings, they seem kind of bland
Internet Explorer?
[QUOTE=The freeman;20042287]Internet Explorer?[/QUOTE]
intenet explorer 8
[QUOTE=SnoriS;20042605]intenet explorer 8[/QUOTE]
ew.
Ontopic: I think the stair is too wide for that small building...
-snip-
When you show dev images compile them. Hammer images do not (usually) looks good.
Also you should have different textures on the floor and ceiling than on your walls(even in dev. It makes it easier for us to look at).
Otherwise just work on the architecture those buildings(they are for the community project right?).
[QUOTE=hawkeye hawk;20045103]When you show dev images compile them. Hammer images do not (usually) looks good.
Also you should have different textures on the floor and ceiling than on your walls(even in dev. It makes it easier for us to look at).
Otherwise just work on the architecture those buildings(they are for the community project right?).[/QUOTE]
erm no i dont think so i havent noticed that thread i will look at it soon
Edit:
no it's only one building i am makeing a small town i hope
Please compile the map before you post it...
Why would you make a NEW thread? This isn't anything special just post it in the pimpage thread wow
[QUOTE=SnoriS;20047155]erm no i dont think so i havent noticed that thread i will look at it soon[/QUOTE]
okay, my bad then
no its my bad not looking on the entire first page i will upload some images tomorow
Here are some new pictures where i have texured the buildings and compiled (it's an in-game pic)
[IMG]http://i944.photobucket.com/albums/ad284/themcdanee/hmmm0003.jpg[/IMG]
[IMG]http://i944.photobucket.com/albums/ad284/themcdanee/hmmm0004.jpg[/IMG]
[IMG]http://i944.photobucket.com/albums/ad284/themcdanee/hmmm0005.jpg[/IMG]
[IMG]http://i944.photobucket.com/albums/ad284/themcdanee/hmmm0006.jpg[/IMG]
Three things:
1. You should add some props inside and outside the buildings. A street lamp would work well on the grassy corner by the taller building.
2. You really should use a different texture for the sides of the stairs. That texture would work better if you had a wall going on that side, separating the stairs from the rest of the room.
3. Fix the sidewalk's corners! Just make them round and make sure to [URL=http://developer.valvesoftware.com/wiki/Func_detail]func_detail[/URL] them.
add window frames too
Window frames and door frames are incredibly important in any map.
[editline]06:48PM[/editline]
So long as they have doors. Otherwise, it's just weird.
[QUOTE=Not_Yet;20061658]add window frames too[/QUOTE]
yea but i dont know how to make window frames.
is it just like doing a door frame?
And i will be adding props to the map soon
Make a frame around the window (like a border - 2 units thick) then texture it with wood then using the texture applicator tool, rotate the texture so it's going the same way as the "beam".
Then make two more frames around the glass (1 unit thick) so it looks like a real window frame.
Saying you can't make one is pretty pathetic. Did you even try?
[QUOTE=~ZOMG;20063426]Make a frame around the window (like a border - 2 units thick) then texture it with wood then using the texture applicator tool, rotate the texture so it's going the same way as the "beam".
Then make two more frames around the glass (1 unit thick) so it looks like a real window frame.
Saying you can't make one is pretty pathetic. Did you even try?[/QUOTE]
erm no and what beam?
The clip brush on the stairwell is not necessary, the player will automatically walk up it in a perfectly straight line.
You have interior doors on the exterior. It's a common thing with maps here, but it annoys me to no end.
[quote][img_thumb]http://i944.photobucket.com/albums/ad284/themcdanee/hmmm0004.jpg[/img_thumb][/quote]
I like this building. The other is... alright.
Sorry, you need to Log In to post a reply to this thread.