[CSGO] Getting a custom texture to work with env_sprite
2 replies, posted
Hey , so basicly im trying to have a texture in a map as a env_sprite.
it looks just fine in hammer:
[IMG]http://i.gyazo.com/96501f3ecb87b84d0eff4aefd7a69ec1.png[/IMG]
In the VTF edit:
[IMG]http://i.gyazo.com/246d8e7217ccd7a912d4652a2e141b64.png[/IMG]
(the only ticked things is the one you see ticked in the pic)
Using VMT file
"UnlitGeneric"
{
"$basetexture" "directory/filename"
"$translucent" 1
}
It looks like this ingame for some reason. + Flickers ALOT , goes black alot.
[IMG]http://i.gyazo.com/aa3a06c96ef9840671d16bde1e54c9a0.png[/IMG]
I know this is possible because i've seen other mappers do it.
if anyone knows how to solve this , please help! :)
Thanks in advance.
[QUOTE=onebit;47133220]Try
[code]"Sprite"
{
"$basetexture" "directory/filename"
"$translucent" 1
}[/code]
Also check out the vdc entry for [URL="https://developer.valvesoftware.com/wiki/Sprite"]sprite[/URL][/QUOTE]
Tried that , it looks different in hammer but same ingame..
Ill go ahead and read that page now , thanks. hopefully i can resolve this soon.
EDIT: is there a command like snd_rebuildaudiocache for sound ,
just for sprites? i wonder..
Second edit: changed the names of the VMT VTF , it works just like it shows in the hammer now. Thanks for the help anyway.
:)
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