• [CSGO] Getting a custom texture to work with env_sprite
    2 replies, posted
Hey , so basicly im trying to have a texture in a map as a env_sprite. it looks just fine in hammer: [IMG]http://i.gyazo.com/96501f3ecb87b84d0eff4aefd7a69ec1.png[/IMG] In the VTF edit: [IMG]http://i.gyazo.com/246d8e7217ccd7a912d4652a2e141b64.png[/IMG] (the only ticked things is the one you see ticked in the pic) Using VMT file "UnlitGeneric" { "$basetexture" "directory/filename" "$translucent" 1 } It looks like this ingame for some reason. + Flickers ALOT , goes black alot. [IMG]http://i.gyazo.com/aa3a06c96ef9840671d16bde1e54c9a0.png[/IMG] I know this is possible because i've seen other mappers do it. if anyone knows how to solve this , please help! :) Thanks in advance.
[QUOTE=onebit;47133220]Try [code]"Sprite" { "$basetexture" "directory/filename" "$translucent" 1 }[/code] Also check out the vdc entry for [URL="https://developer.valvesoftware.com/wiki/Sprite"]sprite[/URL][/QUOTE] Tried that , it looks different in hammer but same ingame.. Ill go ahead and read that page now , thanks. hopefully i can resolve this soon. EDIT: is there a command like snd_rebuildaudiocache for sound , just for sprites? i wonder.. Second edit: changed the names of the VMT VTF , it works just like it shows in the hammer now. Thanks for the help anyway. :)
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