This is my log for my tf 2 map.
materialPath: c:\program files (x86)\steam\steamapps\counter_cryhard\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.vmf
Patching WVT material: maps/trade_event_test_v2/nature/blendconcretetograss001_wvt_patch
Patching WVT material: maps/trade_event_test_v2/cp_mountainlab/nature/groundtograss001_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3064.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3064.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (10240.000000, 10240.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (10240.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 14336.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 14336.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: CONCRETE/CONCRETEWALL011C, near (15360.000000, 15360.000000, 14448.000000))
2 threads
reading c:\program files (x86)\steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.bsp
Error opening c:\program files (x86)\steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.bsp
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.bsp
Error opening c:\program files (x86)\steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.bsp
materialPath: c:\program files (x86)\steam\steamapps\counter_cryhard\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.vmf
Patching WVT material: maps/trade_event_test_v2/nature/blendconcretetograss001_wvt_patch
Patching WVT material: maps/trade_event_test_v2/cp_mountainlab/nature/groundtograss001_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3064.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3064.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (10240.000000, 10240.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (10240.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 14336.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 14336.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 14448.000000))
WARNING: BSP node with unbounded volume (material: CONCRETE/CONCRETEWALL011C, near (15360.000000, 15360.000000, 14448.000000))
2 threads
reading c:\program files (x86)\steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.bsp
Error opening c:\program files (x86)\steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.bsp
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.bsp
Error opening c:\program files (x86)\steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.bsp
-snipedy-
:|
Zero area brush
Nav to those coords given, and delete the brush that's there. Possibly caused by making a brush 0 units thick, but not sure.
I will try that :)
[editline]29th April 2012[/editline]
When I go to those cordinates given, there just aint simply anything near it.
[editline]29th April 2012[/editline]
Fixed this.
For future fellows having the same problem.
[URL="https://developer.valvesoftware.com/wiki/Compile_Errors"]https://developer.valvesoftware.com/wiki/Compile_Errors[/URL]
Interlopers checker
[quote]Description:
vbsp is having a hard time figuring out your level, it seems to have found a part of your level that is infinite in size. This is, offcourse, invalid
Solution:
Look near the coordinates given. It is likely that you either need to func_detail a lot of brushes in that area, or that you have an invalid brush somewhere (Alt-p in hammer to check for them). It may be pretty difficult to hunt down the exact problem though.
[highlight]This error will cause your map to fail compiling correctly[/highlight][/quote]
Sorry, you need to Log In to post a reply to this thread.