• Compiling map problems.
    5 replies, posted
This is my log for my tf 2 map. materialPath: c:\program files (x86)\steam\steamapps\counter_cryhard\team fortress 2\tf\materials Loading C:\Program Files (x86)\Steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.vmf Patching WVT material: maps/trade_event_test_v2/nature/blendconcretetograss001_wvt_patch Patching WVT material: maps/trade_event_test_v2/cp_mountainlab/nature/groundtograss001_nodetail_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3064.000000, 16392.000000, 16400.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3064.000000, 16392.000000, 16400.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (10240.000000, 10240.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (10240.000000, 16392.000000, 16400.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 14336.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16392.000000, 16400.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16392.000000, 16400.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16392.000000, 16400.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 14336.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 16400.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: CONCRETE/CONCRETEWALL011C, near (15360.000000, 15360.000000, 14448.000000)) 2 threads reading c:\program files (x86)\steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.bsp Error opening c:\program files (x86)\steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.bsp [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.bsp Error opening c:\program files (x86)\steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.bsp materialPath: c:\program files (x86)\steam\steamapps\counter_cryhard\team fortress 2\tf\materials Loading C:\Program Files (x86)\Steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.vmf Patching WVT material: maps/trade_event_test_v2/nature/blendconcretetograss001_wvt_patch Patching WVT material: maps/trade_event_test_v2/cp_mountainlab/nature/groundtograss001_nodetail_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3064.000000, 16392.000000, 16400.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3064.000000, 16392.000000, 16400.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (10240.000000, 10240.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (10240.000000, 16392.000000, 16400.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 14336.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16392.000000, 16400.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16392.000000, 16400.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16392.000000, 16400.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 14336.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 16400.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 14448.000000)) WARNING: BSP node with unbounded volume (material: CONCRETE/CONCRETEWALL011C, near (15360.000000, 15360.000000, 14448.000000)) 2 threads reading c:\program files (x86)\steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.bsp Error opening c:\program files (x86)\steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.bsp [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.bsp Error opening c:\program files (x86)\steam\steamapps\counter_cryhard\sourcesdk_content\tf\mapsrc\trade_event_test_v2.bsp
-snipedy-
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Zero area brush Nav to those coords given, and delete the brush that's there. Possibly caused by making a brush 0 units thick, but not sure.
I will try that :) [editline]29th April 2012[/editline] When I go to those cordinates given, there just aint simply anything near it. [editline]29th April 2012[/editline] Fixed this. For future fellows having the same problem. [URL="https://developer.valvesoftware.com/wiki/Compile_Errors"]https://developer.valvesoftware.com/wiki/Compile_Errors[/URL]
Interlopers checker [quote]Description: vbsp is having a hard time figuring out your level, it seems to have found a part of your level that is infinite in size. This is, offcourse, invalid Solution: Look near the coordinates given. It is likely that you either need to func_detail a lot of brushes in that area, or that you have an invalid brush somewhere (Alt-p in hammer to check for them). It may be pretty difficult to hunt down the exact problem though. [highlight]This error will cause your map to fail compiling correctly[/highlight][/quote]
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