Because Hammer glitched, I must now use Day of Defeat source as my source game for running Hammer Editor in Source SDK. I was working on a map on Half-Life 2 Episode 2. It was for Garry's Mod. but now the textures for it are gone. I was wondering how you might be able to import those textures into Hammer while using Day of Defeat Source. I don't quite know what to do here. I have no idea where to find these WAD files...
[IMG]http://img205.imageshack.us/img205/2540/optionsmaterials.png[/IMG]
So...how do I exclude DOD textures and use the Ep 2 textures?
Extract the materials and models of EP2 into the dod:S folder from the GCF
you to? :ohdear:
i fixed it by recreating the half life 2 episode 2 config under the source 2009 engine.
now i get a grid instead of black fail.
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