Any Help & tips on making a Natural (forest) Skybox?
7 replies, posted
Hello, I'm am working on a map (another secret base) and would like some tips on how to make a [B]3D skybox [/B]look like a more natural, believable forest. (which is going to be the setting)
Preferably a forest in a cooler climate, (pine trees, not a jungle or lush thing like that)
I'm using Episode 2 to make this map if that is useful to know.
Here is am image of what i'm looking for:
[IMG]http://i182.photobucket.com/albums/x236/airtug101/pine20forest.jpg[/IMG]
Go to a field, take screenshots in every direction, stitch together, edit in sky.
[editline]05:55PM[/editline]
A field surrounded by forest, obviously.
That would be nice and all, but i'm content with the sky i'm using, what i want help with is making the actual skybox, 3D, look like a forest.
You want the 3D skybox to look like a forest?
Just start placing skybox trees in the the skybox.
[QUOTE=Firegod522;22776834]You want the 3D skybox to look like a forest?
Just start placing skybox trees in the the skybox.[/QUOTE]
I've tried doing that, but it just ends up looking like a low - rez piece of crap. another problem i've run into is the lack of skybox foliage models in episode 2
also trying to use a displacement causes displacement grass that gets messed up when being enlarged by the sky_camera.
[del]Just make the scale to 1 in the 3D skybox[/del]
Just map onto the level with trees out of reach by a player clip texture?
[QUOTE=Firegod522;22777023]Just map onto the level with trees out of reach by a player clip texture?[/QUOTE]
This. The player shouldn't be able to get anywhere near the skybox anyway.
I've considered that before but now that i think of it.
that sounds like a pretty good idea. i might just try that out.
thank you.
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