• trains
    1 replies, posted
This is just a small question on a multi-car train. I've never done trains like this or at all so... Well on rp my map i want to have 3 cars for the train and have doors open up when stopped at a train station. I made the train in 3 cars cause i want it to turn on corners nicely. these are the entities I'm using logic_auto and logic_timer =(trains). Here is a pic of the timer and train, [url=http://www.freeimagehosting.net/image.php?22db3507b1.jpg][img]http://www.freeimagehosting.net/uploads/th.22db3507b1.jpg[/img][/url] and on the fist path_track im doing this as a output to stop at each station, Onpass > trains > resettimer > "Delay" 22 Does anyone know if this would work or fail? If it would fail could you please tell me how to correct it?
[QUOTE=Snapster;22501963]This is just a small question on a multi-car train. I've never done trains like this or at all so... Well on rp my map i want to have 3 cars for the train and have doors open up when stopped at a train station. I made the train in 3 cars cause i want it to turn on corners nicely. these are the entities I'm using logic_auto and logic_timer =(trains). Here is a pic of the timer and train, [url=http://www.freeimagehosting.net/image.php?22db3507b1.jpg][img]http://www.freeimagehosting.net/uploads/th.22db3507b1.jpg[/img][/url] and on the fist path_track im doing this as a output to stop at each station, Onpass > trains > resettimer > "Delay" 22 Does anyone know if this would work or fail? If it would fail could you please tell me how to correct it?[/QUOTE] It would work, but rather then using timers and logic_auto's which over complicates it, why not just have the train stop...etc via outputs direct from the track point at each station? Why exactly do you need a timer? If you want outputs to be triggered via an external entity for that extra flexibility when the train passes a point, I recommend a logic_relay in this instance.
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